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| Nouveautés et rumeurs FW | |
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+28maximenin wargol Warpangel Evil amaumet Docky Morden Roduon titoulam henri Buburst Urizen Matthias Nostril MecRéant Chaton Gouniaf guste314 Dragosani greengoffik Hans lobe-biel-tan Akaru quenti'nork Pierre Kass' Kroot louis landien kharedron 32 participants | |
Auteur | Message |
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Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 0:29:07 | |
| Mechanicum : - Citation :
- magus dominus ( hq - the techpriest leader everyone has wanted )
magos dominus ws 3 bs 4 s 4 t 4 w 2 i 3 a 2 ld 9 sv 3+ archmagos ws 4 bs 5 s 4 t 5 w 3 i 3 a 2 ld 10 sv 3+
wargear power weapon laspistol cortex controller refractor field
options may take: augury scanner mechanicum protectiva cyber familiar melta bombs infravisor
may exchange laspistol for - bolt pistol , volkite serpenta , archaeotech pistol , photon gauntlet , plasma pistol mat take : servo arm , mechinator array , conversion beamer
may take one of following additional weapon options - rotor cannon , melta gun , graviton gun , rad cleanser , photon thruster
may be mounted on a abeyant
may upgrade a single weapon to be master crafted
( special option a single magos dominus may be upgraded to an arghmagos , has access to all dominus options , gains relentless )
special rules stubborn cybertheurgy battlesmith
( cybertheurgy are basically machine curses / psychic powers , ill go into those and other mechanicus wotsits later )
abeyant - basically a mount , gains +1 wound , move through cover , very bulky , hardened armour and it will not die special rules - Citation :
- enginseer auxilla ( elites )
enginseer adept ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 8 sv 3+ servo - automata ws 3 bs 3 s 4 t 5 w 1 i 1 a 1 ld 6 sv 3+
1 adept 4 automata
wargear ( adept ) power armour laspistol power axe servo arm
wargear ( automata ) cc weapon
options may include one additional adept , 4 additional automata adept may take any of the following - nuncio vox , augery scanner , volkite charger, cortex controller , graviton gun , melta bombs , cyber familiar
any automata may take one of the following - las-lock , servo arm , flamer , rotor cannon , heavy bolter , multi melta
special rules ( adept ) battlesmith servo automata support
special rules ( servo automata ) cybernetica
( cybernetica if no longer accompanied by an adept of magos , take a pinning test at the start of each movement phase unless in combat in which case they fight as normal )
( servo automata support - for each servo arm equipped automata in the unit , the enginseer gains +1 to all battlemsith rolls ( 1 is always a fail ) ) - Citation :
- myrmidon secutors ( elites )
myrmidon secutors ws 4 bs 5 s 4 t 5 w 2 i 2 a 2 ld 9 sv 3+ myrmidon lord ws 4 bs 5 s 4 t 5 w 2 i 2 a 3 ld 10 sv 3+
2 secutors , 1 lord
wargear two waepon options ( see options ) power axe frag and krak grenades refractor field infravisor
options may include seven additional secutors each myrmidon ( including lord) must choose two options from the following list , if chosen twice they count as twin linked ) maxim bolter , volkite charger , graviton gun , irad cleanser , phased plasma fusil
special rules fullisade attack stubborn bulky relentless lumbering advance
( fullisade attack - may fire two weapons in the shooting phase , so long as they are both fired at the same target )
( lumbering advance - may never make run or sweeping advance moves ) |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 0:43:39 | |
| - Citation :
- mechanicus wotsits and shiney bits
cybernetica cortex
models with the cybernetica cortex have the programmed behavious , fearless , cybernetic resiliance and adamantium will special rules .
coherency models with the cybernetica cortex special rule have a 4" coherency range
programmed behaviour unless within 12" of a friendly model with a cortex controller , the following restrictions are place on the units use in the game , thes restrictions do not applt if the battle automata maniple is already locked in an assault :
methodical may not make sweeping advance or run moves target priority if enemy models are within 12 " and within line of sight during the shooting phase , the battle automata maniple mist fire all its weapons against the closest enemy unit it is able to harm . if this is not the case , they are free to select targets as usual onslaught if enemy models are within 12" during their assault phase , the battle automata must attempt to charge the closest enemy unit oif able , not that the battle automata may still only charge the same unit it fired at in the shooting phase . if consolidating after combat , they must do so towards the nearest enemy model if one is present within 12 "
cybernetic resiliance
succesful wounds cored by poion or fleshbane special rules must be re-rolled against this model attacks with the haywire special rule will cause a wound on a d6 roll of 6 against this model , and in addition to any other wounds or effects caused , roll for this wound seperately , saves may be taken as normal.
cortex controller the presence of a cortex controller within 12" as part of a unit of friendly models with the programmed behavious special rule at the start of any phase means that the special rule is ngated for that phase and their controlling player is free to use them as any other unit.
mechanicum protectica
4+ invulnerable save
maxim bolter range 12" str 4 ap 5 assault 3
photon thruster weapons
photon gauntlet - range 12" str 5 ap 2 assault 2 , blind gets hot
photon thruster - range 48" str 6 ap 2 heavy 2 , lance , blind , gets hot
darkfire cannon - range 60" str 7 ap 2 heavy 2 , lance , blind gets hot
infravisor night vision special rule . takes blind tests on initiative 1
mauler pattern bolt cannon
range 24" str 6 ap 3 heavy 3 pinning |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 1:24:50 | |
| Rites of War : - Citation :
- sons of horus - the black reaving
effects - encirclement any non vehicle unit which is part of the detachment which enters from reserve ( other than deep strike ) has the fleet special rule on the turn it arrives cut them down units with the legiones astartes ( sons of horus ) special rule taken as part of a detachment using this rite of war gain the rage special rule when they successfully charge an enemy unit that is already engaged in an ongoing assault reaver onslaught reaver squads may be chosen as troops the eye of the warmaster justearin terminators gain deep strike
limitations - must take a master of signal as compulsory HQ choice in addition to the preator or other character whose presense allows for the use of a rite of war must take more fast attack choices than heavy support must take an additional compulsory troops choice may not take fortifications
world eaters - berserker assault
effects berserk charge all models with the legiones astartes ( world eaters ) special rule subject to this rite of war gain the hatred special rule while outside of their own deployment zone , and must always attempt to make sweeping advances if able unstoppable wave all models with the legiones astartes ( world eaters ) special rule subject to this rite of war must re-roll failed pinning tests and must re-roll run rolls of 1
limitations must take an additional compulsory troops choice may not take more vehicles with the tank or flyer type than they have infantry units may only take a single consul as part of their HQ choices and may not take a librarian may not use fortifications or any other allied space marine legion detachment
emperors children - the maru skara
effects the open blade if chosen as the armies primary detachment , all of the controlling players units using this rite of war deployed on the table may add +1 to theur normal movement and to their run and charge distances on their first player turn
the hidden blade if chosen as part of the armies primary detachment , the controlling player must choose a minimum of one and a maximum of three units from its elites and / or fast attack choices . these , along with any attached independent characters are held in reserve and treated differently from any other reserve units in the game ( and so do not count towards drop pod assault , maximum army reserves etc ) the controlling player must then after deployment , but before the game begins , secretly write a note listing either turn 2 , 3 or 4 as the turn on which they wish for their hidden blade units to arrive on. this note is then left face down in plain sight until the chosen turn arrives. when the chosen player turn arrives , the note is shown to their opponent and the hidden blde revealed. hidden blade units arrive from reserve as normal , and gain outflank
limitations may not field units with the immobile , heavy or slow and purposeful special rules must take a legion champion as a second compulsory HQ choice may not take fortifications or allies space marine legion detachments if slay the warlord objective is being used , and the army using this rite of war fails to slay the enemy warlord , the opposing side gains +1 victory point.
death guard - the reaping
effects superior firepower death guard legion veteran tactical squads and legion heavy support squads may be taken as non compulsory troops implacable gains move through cover special rule dark arsenal any character or independent character may be given rad grenades
limitations may not run or make flat out moves may not deply using deep strike ( units than must deploy via this method cannot be chosen as part of this detachment ) may only take a single fast attack choice |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 1:41:51 | |
| Rites of War (suite) : - Citation :
- iron hands - the head of the gorgon
effects
chosen groundinfantry units gain stubborn inside their own deployment zone war relics any infantry model in the force with a flamer may exchange this for a graviton gun , all vehicles gain the blessed autosimulacra special rule iron scions legio cybernetica battle automata maniples may be inclused as an elite choice . any infantry squad 10 strong or less eligable to take a rhino may instead take a land raider proteus or phobos as a dedicated transport armoured encirclement vehicles with the tank type placed in reserve gain the outflank special rule
limitations may only take a single fast attack choice with the exception of the forge lord , may only take a single consul as part of their HQ choices may not take allied legion detachments
night lords - terror assault
effects cover of darkness the force may impose night fighting for the duration of the first turn or any mission on a 4+ if this condition if not already occurring normally. night fighting imposed in this manner carries on into the second turn on a 5+ and into the third on a 6+ terror tactics night lords terror squads must be taken as the compulsory troops choices and may be take as additional troops choices if desired claw assault tactical squads , veteran tactical squads and terror squds may either take dreadclaw drop pods or legion drop pods as dedicated transports and begin the game in reserve
limitations must take an additional compulsory troops choice may only take a single heavy support may only take a single consul as part of their HQ choice may not take fortifications or or allied legion detachments
salamanders - the covenant of fire
effects obsidian forged all salamanders vehicles have a 5+ invulnerable save against melta , volkite , plasma and flamer weapons of all types as well as melta bombs veneration of wrath all meltaguns , inferno pistols and multimeltas have the master crafted special rule , pyroclast squads make be chosen as non compulsory troops implacable gain move through cover
limitations may not deploy via deep strike cannot take move heavy support and fast attack in total than they have troops choices with the exception of the legion champion type , may only take a single consul as part of their HQ choice
word bearers - the dark brethren
effects arch-traitors gain preferred enemy ( loyalist space marines ) signs and portentsat the start of the game choose a single unit , after deployment . roll a d6 on a 1-3 all opposing units gain preferred enemy against this unit , on a 4-6 this unit counts have having the special rule preferred enemy against all opposing units from beyond may take allies from codex deamons hell follows with them all wounds caused by perils of the warp tests taken by the opposing side gain the instant death special rule
limitations must take at least one diabolist as a HQ choice may not take more than one heavy support choice may not take take fortifications or allied legion detachments and treat all other allies except deamons as desperate allies |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 1:50:13 | |
| Mechanicum (suite) : - Citation :
- castellax
ws 3 bs 4 s 6 t 7 w 4 i 3 a 2 ld 7 sv 3+ comes as a single model , but can take 4 more for a squad mauler bolt cannon , two boltguns , shock charges and atomantic shielding
thralls
ws 2 bs 2 s 4 t 3 w 1 i 2 a 1 ld 7 sv 5+ squad of 10 flak armour , las lock cc weapon
feel no pain 6+ support squad
fearless , may not overwatch or make sweeping advances , may not be taken as compulsory troops
las lock range 18" str 4 ap 6 assault 1
destructors can take volkite culverin , photon thruster , irradiation engine or conversion beamer |
| | | Chaton
Messages : 566 Date d'inscription : 23/01/2011 Age : 42 Localisation : Niort
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 9:20:10 | |
| Bein... Tout ce que je lis et voit sur l'AM me plait.... C'est vraiment ce que j'attendais 0_o
Les Thralls me font vraiment de l'œil mine de rien... Ok ils sont a chier en combat, mais Fearless et 6+ invu... C'est pas si mal ;-)
Je me trompe ou les légions présentées sont très limitées niveau soutien ?
(A part les Iron Hands, mais bon... C'est un peu normal aussi !) |
| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 49 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 9:23:58 | |
| très limitées ???
si tu fais un détachement avec les rites of war peut être mais faut pas oublier que les véhicules sont en escadron et les devastators peuvent par paquet de 10 armes lourdes !!!!
La limite est ..........limite
Là où je suis déçu pour le mechanicus c'est l'absence de skitarii ou de cultists, la liste s'axe surtout autour de la legio cybernetica !! |
| | | Dragosani
Messages : 3723 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 9:41:58 | |
| Fichtre, entre la possibilité de prendre de l'AM legalement en elite et d'équiper la moindre escouade de pequins d'un land raider; mon CDA va être vite fait _________________ Test test Roger roger
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| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 49 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 9:44:04 | |
| çà va surtout grimper TRES vite en points tout çà |
| | | Dragosani
Messages : 3723 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 10:47:59 | |
| c'est bien pour ca que je dis que ma liste va etre vite faite _________________ Test test Roger roger
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| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 49 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 10:55:05 | |
| c'est dejà un casse tête cette liste tant il y a de choix et les unités chers. Merci Benoît, grâce à son idée je vais aligner de l'infanterie : 39 piétons incluant une trentaine de totors mais j'attends les points de la grave guard |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 11:35:18 | |
| Iron Hands : - Citation :
- gorgon terminator squads ( elites )
gorgon ws 4 bs 4 s 4 t 5 w 1 i 3 a 2 ld 8 sv 2+ hammerbreaker ws 4 bs 4 s 4 t 5 q 1 i 3 a 2 ld 9 sv 2+
4 + hammerbreaker
wargear gorgon pattern terminator armour combi bolter power axe ( gorgons ) thunder hammer ( hammerbreaker )
options
may take 5 more gorgons any gorgon may exchange axe for power fist , lightning claw or chainfist
swap both for pair of lightning claws
one in every 5 may have - reaper autocannon , heavy flamer , graviton gun
hammerbreaker may take - combi weapon , grenade harness , cyber familiar
( gorgon pattern terminator armour - at the end of any phase which at least one model in the unit passed at least one armour or invulnerable save , roll a d6 , on a 4+ all models within 6" take a blind test , friendly models may re-roll the result)
-------------------------------------------
medusan immortals ( elites )
immortal ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ sergeant ws 4 bs 4 s 4 t 5 w 1 i 4 a 2 ld 9 sv 3+
9 + sergeant
wargear power armour bolt pistol boarding shield boltgun frag and krak grenades
options may take 10 additional immotals and immortal and or the sergeant may exchange boltgun for a volkite charger , chainsword or combat blade
for every 5 models in the squad may take one of the following
flamer , meltagun , graviton gun , lascutter
sergent may replace boltgun and / or pistol with one of the following ( no option more than once ) plasma pistol , power weapon , lightning claw , power fist , thunder hammer
sergeant may also take melta bombs , single breaching charge , artificer armour
special rules legiones astartes ( iron hands ) gun them down feel no pain ( 6+ ) hardened armour
( gun them down - rather than making a sweeping advance as normal after a victorious assault , by passing a leadership test the squad may instead make snap shots at a single squad falling back away from them , this is done before any falling back models are moved , and casualties are selected just as in assault . if the unit fails its leadership test , no snap shots or sweeping advance may be made ) Night Lords : - Citation :
- Terror squad ( elites )
executioner ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+ headsman ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
4 + headman
wargear power armour bolt pistol chainsword or combat blade frag and krak grenades
options upto 5 executioners any model in the squad may take one of the following boltgun , heavy chainblade , volkite charger , rotor cannon ( one per squad )
headsman may exchange cc weapon for - power weapon , nostraman chainglaive , power fist , single lightning claw
may exchange pistol for - hand flamer , plasma pistol
headsman may also take - melta bomb , artificer armour
special rules legiones astartes ( night lords ) fear infiltrate preferred enemy ( infantry)
may choose a dreadclaw as a dedicated transport
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night raptors ( fast attack )
night raptor ws 5 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ huntmaster ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
4 + huntmaster
wargear power armour bolt pistol cc weapon jump pack frag and krak grenades
options
may add 10 additional night raptors
any model may exchange cc weapon for - power weapon , nostraman chainglaive , single lightning claw
one in every 5 may take - flamer , meltagun , plasma pistol , plasma gun , hand flamer
alternatively , any model may exchange pistol and cc weapon for a pair of lightning claws
huntmaster may exchange pistol for one of the following - volkite serpenta , hand flamer , plasma pistol
may also take , melta bombs , artificer armour
special rules legiones astartes ( night lords ) onslaught
( onslaught - in a turn which a model with this rule charges into combat , it gains D3 extra attacks instead of the usual 1 . in the case of a unit with multiple models with this rule , roll once for the entire unit )
( nastiest assault unit so far imo ) Salamanders : - Citation :
- pyroclast squad ( heavy support )
pyroclast ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 9 sv 2+ warden ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ls 9 sv 2+
4 + warden
wargear artificer armour pyroclast flame projector combat blade frag and krak grenades
options
may take 5 additional pyroclast
entire squad may take melta bombs
warden may exchange coc weapon for - power fist , power weapon.
special rules legiones astartes ( salamanders ) mantle of ash
( pyroclast flame projector
flame projector - dispersed - range template str 5 ap 5 assault 1 focused - range 6" str 6 ap 1 assault 1 melta
mantle of ash invulnerable save of 5+ against all flamers , plasma , volkite and melta weapons
may take a phobos or proteus as dedicated transport
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firedrake terminator squad ( elites )
firedrake ws 5 bs 4 s 4 t 4 w 2 i 4 a 2 ld 9 sv 2+ master ws 5 bs 4 s 4 t 4 w 2 i 4 a 3 ld 9 sv 2+
4+ master
wargear
cataphractii pattern terminator armour combi bolter power weapon ( firedrakes ) master crafted power weapon ( master )
options
5 additional firedrakes any model may exchange power weapon for - power fist , chainfist , thunder hammer
master may exchange master crafter power weapon for - master crafted thunder hammer
any model may exchange its combi bolter for - combi flamer or combi melta , dragonscale pattern storm shield
a single firedrake may take a heavy flamer
( dragonscale storm shield - 5 + invulnerable save - or increases an invulnerable save a model already has by +1 to a maximum of 3 . may not claim attacks for additional hand weapons. salamanders independent characters can have this also )
special rules legiones astartes ( salamanders ) implacable advance favoured of vulkan
( implacable advance - firedrakes are scoring units )
( favoured of vulkan , may be chosen as a command squad for any salamanders preator in terminator armour or vulkan himself )
may take phobos , proteus or spartan as a dedicated transport) Word Bearers : - Citation :
- word bearers - diabolist - new consul type
gains the deamon special rule and preferred enemy , loyalist special rule added to all its close combat attacks may not be equipped with - bike , jetbike , terminator armour a power fist of a thunder hammer if a diabolist is present the force has access to the dark channelling option.
dark channelling [ redacted ] per squad
roll a d6 for every squad this is given to at the beginning of the game
1-3 unit gains zealot special rule 4-5 gains +1 strangth for duration of the battle 6 unit gains the deamon special rule for the duration of the battle , but no longer counts as scoring ( if it did before ) and counts as being destroyed at the end of the game for the purposes of calculating victory points -------------------------------------
Gal Vorbak ( elites )
dark brethren ws 5 bs 4 s 5 t 5 w 2 i 5 a 2 ld 8 sv 3+ dark martyr ws 5 bs 4 s 5 t 5 w 3 i 5 a 3 ld 9 sv 3+
4+ martyr
wargear power armour bolt pistol boltgun cc weapon frag and krak grenades
options
5 additional brethren
one in every five may take one of - flamer, meltagun , plasma gun or power weapon
martyr may exchange cc weapon for - power weapon , power fist , single lightning claw
may exchange both for - pair of lightning claws
may also take - melta bombs , artificer armour
special rules deamon stubborn bulky rage rending ( cc attacks only ) deep strike damned
( damned - never counts as a scoring unit )
--------------------------------------------------
ashen circle ( fast attack )
incendiary ws 5 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ iconoclast ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
4+ iconoclast
wargear
hardened armour hand flamer axe-rake jump pack frag and krak grenades
options
additional 5 incendiaries
any model may exchange axe-rake for - power axe iconoclast may exchange hand flamer for - inferno pistol , plasma pistol
iconoclast may also take any of the following melta bombs , upto three phospex bombs , artificer armour
axe-rake
range - str +1 ap 6 melee , grapple
( grapple enemies attempting to fall back after losing an assault to a unit equipped with axe-rakes suffer a -1 penalty to their fall back distance )
special rules legiones astartes ( word bearers) burning descent scorched earth bitter duty
( burning descent - if the unit enters play via deep strike , as soon as it is placed on the table , all models with d6 " suffer an immediate str 3 ap 5 hit )
( scorched earth - unit may always use its hammer of wrath attack , regardless of whether of not it has used its jump packs in the movement phase , and these attacks are carried out at strength 5. the hammer of wrathe attacks made by this unit are classed as flamer type attacks )
( bitter duty - this unit may not be joined by friendly independent characters ) |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 11:37:05 | |
| - Citation :
- Iron Hands Special Rules Appendix
Legiones Astartes - May always attempt to regroup at their normal leadership value regardless of casualties
Inviolate Armour - All shooting attacks against models with the legiones astartes ( iron hands ) special rule reduce their strength by -1
Stand and Fight - must pass a leadership test to make sweeping advances after winning an assault or to make a run in the shooting phase . may not voluntarily go to ground
Rigid Tactics - an iron hands detatchment may not have more units with the jump infantry , bike or jetbike types than it does the infantry type , note because of this , certain rites of war are unavailable to iron hand armies
Legion Specific Wargear
Blessed Autosimulacra - Cost [redacted] At the end of the turn, any vehicle with this upgrade that lost a Hull Point this turn may roll a D6. On the roll of a 6, that Hull Point is restored.
Cyber Familiar – Cost [redacted]
Iron Father – Any Praetor with the Legiones Astartes (Iron Hands) special rule may be made an Iron Father, gaining a Servo Arm in addition to their normal wargear, the Feel No Pain (6+) and battlesmith Special Rules for [redacted] points. If done, they may no longer be equipped with a jump pack, bike or jetbike.
Rite of War – The Head of the Gorgon
Chosen Ground – Infantry units gain Stubborn inside their own Deployment Zone
War Relics – Any infantry model in the force with a Flamer may exchange it for a Graviton gun at no cost. All vehicles gain the Blessed Autosimulacra upgrade at no cost.
Iron Scions – Legio Cybernetica battle automata maniples may be included as an elites choice. Furthermore, any infantry squad 10 or less models strong eligible to take a Rhino armoured transport may instead take a Land Raider Proteus or Phobos as a dedicated transport.
Armoured Encirclement – Vehicles with the tank type placed in reserve gain the Outflank special rule.
Limitations • May only take a single fast attack choice • With the exception of Forge Lord, may only take a single Consul as part of their HQ choices • May not take Allied Legion detachments.
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Salamanders Special Rules Appendix
Legiones Astartes - may always attempt to regroup at their normal leadership value regardless of casualties
Strength of Will - automatically pass all fear tests and must re-roll a single d6 on failed morale and pinning tests
Promethean Gift - all hand flamers , flamers and heavy flamers used by a unit with this special rule count as having +1 strength , in addition , any enemy flamer based attacks used against them are reduced in strength by -1
Nocturne Born - all units with the Legiones Astartes (salamanders) special rule do not add their initiative score to any sweeping rolls and reduce their randomly rolled run and charge distances by -1 to a minimum of 1"
Purging Flame – Any Heavy Bolters/Twin-Linked Heavy Bolters may be exchanged for Heavy Flamers/Twin-Linked Heavy Flamers or a Plasma Pistol to an Inferno Pistol at no cost.
Disdain for the Dark Age – May not take a Moritats, Destroyers, or phosphex weaponry.
Legion Specific Wargear
Artificer Weapons – All Characters (including Sergeants, etc) with the Legiones Astartes (Salamanders) special rule may apply the master-crafted special rule to a single weapon they possess for XXX points noted before the battle begins.
Dragonscale Storm Shield – Provides a 5+ invulnerable save or increases an invulnerable save by +1 (to a maximum of 3+). Models with a Storm Shield may not claim the attack bonus for being armed with an additional close combat weapon.
Mantle of the Elder Drake – A praetor with this upgrade has the Eternal Warrior special rule.
Rite of War - The Covenant of Fire
Obsidian Forged - all salamanders vehicles have a 5+ invulnerable save against melta , volkite , plasma and flamer weapons of all types as well as melta bombs
Veneration of Wrath - all meltaguns , inferno pistols and multimeltas have the master crafted special rule , pyroclast squads make be chosen as non compulsory troops
Implacable – All units gain move through cover
Limitations • may not deploy via deep strike • cannot take move heavy support and fast attack in total than they have troops choices • with the exception of the legion champion type , may only take a single consul as part of their HQ choice
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Night Lords Special Rules Appendix
Legiones Astartes - May always attempt to regroup at their normal leadership value regardless of casualties
Talent for Murder - if a unit with the Legiones Astartes (Night Lords ) special rule outnumber one or more enemy infantry units during any initiative step in which they fight an assault , they gain +1 to wound ( bulky models count as 2 models and very bulky count as 3)
Nostraman Blood - all models with this special rule fall back +1" further than normal , if the fail a pinning test , they may elect to fall back instead
Night Vision
From the Shadows - all units with this special rule have a 6+ cover save on the first turn of the game . even in open ground this may be combined with stealth etc as normal , but other forms of cover which provide a higher save supersede it
Seeds of Dissent - if an armies warlord is slain , each unit in the army with this special rule must take an immediate morale check as if they hailed just suffered 25% casualties from shooting
Legion Specific Wargear:
Nostroman Chainglaive – Any model eligible to take a Power Weapon may instead take a Chainglaive. Range - | Str +1 | AP 3 | Melee, Two-Handed, Rending
Teleportation Transponder – Any Night Lords Terminator Squad or Command Squad or Independent Character in Terminator Armor may be upgraded to have the Deep Strike special rule for [redacted] points.
Trophies of Judgement – Grants the character the Fear special rule
Rites of Battle – Terror Assault
Cover of Darkness – The force may impose Night Fighting for the duration of the first turn on any mission on a 4+ if not already occurring normally. Night Fighting imposed in this manner carries on to the second and third turn on a 5+ and 6+ respectively.
Terror Tactics – Night Lords Terror Squads must be taken as the compulsory Troops choices and may be taken as additional Troops if desired.
Claw Assault – Tactical, Veteran Tactical and Terror Squads may take either a Dreadclaw or Legion Drop Pod as a dedicated drop pod and begin the game in reserve.
Limitations • Must take an additional compulsory Troop choice • May only take a single Heavy Support • May only take a single consul as part of their HQ choices • May not take fortifications or allied detachments
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Word Bearers Crusade List Appendix
Legiones Astartes
True Believers – All units with the Legiones Astartes (Word Bearers) special rule roll 3D6 for all morale tests and pick the two lowest
Cut them Down – All units with the Legiones Astartes (Word Bearers) special rule must always make sweeping advances whenever possible and must re-roll results of a 1.
Charismatic Leadership – Any primary detachment force chosen from the Word Bearers Legion must take a second Compulsory HQ choice on the Force Organization Chart (Where a second choice is allowed) and this choice must always be either a Centurion or Chaplain consul.
Legion Specific Wargear
Diabolist – Consul Upgrade. Gains the Daemon and Preferred Enemy (Loyalist Marine) special rules. May not be equipped with a Bike, Jetbike, Terminator Armor or take a Powerfist or Thunder Hammer. If a Diabolist is taken, the force has access to the Dark Channelling option:
Dark Channeling ([redacted] per squad) Roll a D6 for every squad upgraded in this way at the beginning of the game. • 1-3 – The unit gains the Zealot special rule • 4-5 – The unit gains +1 Strength for the duration of the battle • 6 – The unit gains the Daemon special rule for the duration of the battle, no longer counts as scoring and counts as being Destroyed at the end of the game for the purposes of VP.
Rite of War – The Dark Brethren
Arch-Traitors – Gain preferred enemy (Loyalist Space Marines)
Signs and Portents – At the start of the game choose a single unit. After deployment, roll a d6, on a 1-3, all opposing units gain preferred enemy against this unit. On a 4-5 this unit counts as having the special rule preferred enemy against all opposing units.
From Beyond - May take allies from Codex: Daemons
Hell Follows with Them – All wounds caused by perils of the warp tests taken by the opposing side gain the instant death special rule
Limitations • Must take at least one Diabolist as an HQ choice • May not take more than one Heavy Support choice • May not take Fortifications or Allied Legion detachments, and treat all other allies except Daemons as Desperate Allies |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 2 Oct - 13:49:48 | |
| - Citation :
- salamanders -
purging flame any heavy bolters / twin linked heavy bolters in a salamanders legion detachment may be exchanged with heavy flamers / twin linked heavy flamers at no extra cost any salamanders character eligable to take a plasma pistol may instead take an inferno pistol.
word bearers -
burning lore any word bearers preator , diobolist , centurian or chaplain has access to the burning lore wargear upgrade. turns them into a level 1 psyker with access to the biomancy or telepathy disciplines
tainted weapon any word bearers character that has the option to take a power weapon , may instead take a tainted weapon
tainted weapon - range - str user ap - melee , specialist weapon , instant death - Citation :
- high chaplain erebus
ws 5 bs 4 s 4 t 4 w 3 i 5 a 3 ld 10 sv 2+
wargear artificer armour iron halo frag and krak grenades plasma pistol master crafted power maul
special rules
independent character zealot legiones astartes ( word bearers) burning lore master of the legion marked by dark fates harbinger of chaos adamantium will
( harbinger of chaos - if erebus is your armies warlord , all units may benefit from dark channelling and the army may take deamons as an allied contingent
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kor phaeron
ws 4 bs 4 s 4 t 3 w 4 i 3 a 2 ld 10 sv 2+
wargear
the terminus consolaris pair of lightning claws digi-flamer
special rules
independent character legiones astartes ( word bearers) burning lore master of the legion harbinger of chaos jealous command
( the terminus consolaris - cataphractii pattern terminator armour with feel no pain ( 6+ )
digi-flamer hand flamer ( one use ) |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Jeu 3 Oct - 1:48:37 | |
| Mechanicum : - Citation :
- cybertheurgy is pretty weird , its psychic powers .. without being psychic powers
heres what it reads as:
in order to successfully use the power , the cybertheurgist must take a leadership test . depending on the strength and difficulty of the power , a bonus or penalty may be imposed on the leadership value of the model making the test ( note that this is applied always to the characteristic value being tested, not the dice result ) if the test is passed , the power takes effect. if the test is failed , the power does not take effect . if the test is failed and a result of a 12 ( double 6 ) is rolled , the power has both failed and gone awry . roll immediately on the cybertheurgy mishap table
[ cybertheurgy mishap table - 1-3 signal corruption , the target battle automata may only fire snap shots and fights with ws 1 in assaults for the next game turn
2-4 corrosive paradox . the target battle automata suffers a wound with no armour or cover saves possible
6 malifica the machine spirit rebels and gains self awareness ! the battle automata is now destroyed for the purposes of VP's and is no longer part of the controlling players force , if part of a unit , it is seperated and placed out of coherency with the unit teh battle automata is still used in the previously controlling players turn , will from now on move towards and shoot at the closest unit unit each turn and then assault that same unit if able , both sides may now target the battle automata if they desire
it seems thallax augments are unique to thallax |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Jeu 3 Oct - 18:17:01 | |
| |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Ven 4 Oct - 12:54:11 | |
| - Citation :
- cybernetica warlord traits ...
1 master of mechanisms
select one unit of monstrous creatures or a single vehicle squadron with at least one armour value higher than 12 in the same detachment as the warlord . that unit gains ' it will not die'
2 perfected targeting
whilst your warlord is alive , select a single weapon either they are carrying , or that is on a unit within 6" of them in the shooting phase with the heavy type . that weapon counts as being twin-linked for this turn
3 predictive augury
the warlord , and any unit they have joined , hit on a 5 or 6 when firing overwatch
4 the death of flesh
all units within the detachment have the preferred enemy ( infantry - all types ) while within 3" of an objective
5 dread rites
the warlord , and any unit they join , both causes fear and is immune to its effect and has the adamantium will special rule
6 battlefield analysis
at the start of the game after deployment , but before the game begins , nominate a single piece of terrain in the enemy deployment zone. the cover save provided by this terrain is lowered by -1 - Citation :
- secutors have a power axe + two assault / heavy weapons , destructors have a power first + one very big gun
theres a lack of vehicles simply because the list focuses on the legio cybernetica alone. it states before the army list that more mechanicum units will be added to the already existing reductor and cybernetica in upcoming books . i dont see why anyone would have an issue with you making a list using both reductor and cybernetica forces under the general umbrella of a mechanicus army
book 3 will more than likely either introduce another new mechanicus sect , or expand on one or both of the two current ones |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Ven 11 Oct - 17:09:18 | |
| Tau XV107 R'varna Battlesuit (70£) : D'autres photos, ici. Règles expérimentales, ici. |
| | | amaumet
Messages : 1358 Date d'inscription : 09/09/2013 Age : 35 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Ven 11 Oct - 17:18:42 | |
| Je la trouve pas géniale.
Les armes sont trop différentes des autres armes des TAU, sans parler de la tête... |
| | | Dragosani
Messages : 3723 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Ven 11 Oct - 17:29:30 | |
| Au niveau du profil des armes par contre ça pique un peu la rétine ^^ _________________ Test test Roger roger
|
| | | Pierre
Messages : 999 Date d'inscription : 16/11/2009 Age : 30 Localisation : Fontaine le Comte
| Sujet: Re: Nouveautés et rumeurs FW Ven 11 Oct - 18:59:25 | |
| J'aime la grosse Stealth ! Beaucoup plus attrayante que celle de games je trouve. Il faut avouer que le profil des armes est assez... . Chez les Taus c'est la fête des gabaries à Pa depuis le codex v6. |
| | | Warpangel Evil
Messages : 184 Date d'inscription : 05/02/2013 Age : 36
| Sujet: Re: Nouveautés et rumeurs FW Ven 11 Oct - 22:01:03 | |
| La XV107 est sublime,
stylé stealth, ca envoie carrément !
De plus, c'est un choix de soutien contrairement à la riptide :O |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 14 Oct - 16:17:06 | |
| Règles expérimentales du Fire Raptor. |
| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 49 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Lun 14 Oct - 20:31:39 | |
| Un nouveau volant pour le chaos !!!!! mmmmhhhh
bon à quand la maj des corsaires eldars ? |
| | | Waadzefeuk Président de l'association
Messages : 4302 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 16 Oct - 18:17:14 | |
| Emperor's Children Legion Kakophoni (34£) : D'autres photos, ici. Word Bearers Legion Ashen Circle (36£) : D'autres photos, ici. |
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| Sujet: Re: Nouveautés et rumeurs FW | |
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| | | | Nouveautés et rumeurs FW | |
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