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 Nouveautés et rumeurs FW

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Waadzefeuk
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Messages : 4293
Date d'inscription : 05/11/2009
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Nouveautés et rumeurs FW - Page 26 Empty
MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyMer 26 Mar - 17:50:03

The Isstvan Campaign Collector's Edition (145£) :

Nouveautés et rumeurs FW - Page 26 HH3-col-bnr-la

Détails, ici.

The Horus Heresy Book Three - Extermination (70£) :

Nouveautés et rumeurs FW - Page 26 HH3bnr-l

Détails, ici.

Mechanicum Krios Battle Tank (68£) :

Nouveautés et rumeurs FW - Page 26 Kriosbnr1

Legion Falchion Super-Heavy Tank Destroyer (165£) :

Nouveautés et rumeurs FW - Page 26 Falchionbnrl

D'autres photos, ici.

Realm of Battle Manufactorum Sector (90£) et Realm of Battle Genatorium Nexus (90£) :

Nouveautés et rumeurs FW - Page 26 Rob-indl

D'autres photos, ici.
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Waadzefeuk
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyVen 28 Mar - 13:49:08

Salamanders Legion Pyroclasts (34£) :

Nouveautés et rumeurs FW - Page 26 Pyroclastsmain

D'autres photos, ici.
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Dragosani

Dragosani


Messages : 3701
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyVen 28 Mar - 14:31:37

Me gusta ! Ils seront parfait pour sortir d'un drop pod ^^

_________________
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wargol
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyVen 28 Mar - 15:35:06

Cette escouade respire la tendresse et le barbecue convivial... Je serais curieux de les voir face à des tyranides ou des orks.
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kharedron

kharedron


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Nouveautés et rumeurs FW - Page 26 Empty
MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyVen 28 Mar - 18:17:14

des orks oui mais des tyranides faudra attendre de nombreux millénaires !!
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Waadzefeuk
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Roduon

Roduon


Messages : 362
Date d'inscription : 20/02/2011
Age : 48
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyDim 30 Mar - 23:18:32

Pour les 2 dernières photos ..."nouveau modèle" de Terminator ?

Quel est le personnage Salamander en armure terminator ?

@Nostril: il y a du marine jaune aussi au programme !!
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Waadzefeuk
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyDim 30 Mar - 23:26:48

Roduon a écrit:
Pour les 2 dernières photos ..."nouveau modèle" de Terminator ?
Ce sont les Gorgons, les totors Iron Hands.

Citation :
Quel est le personnage Salamander en armure terminator ?
Ce doit être le sergent des Firedrakes.
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Dragosani

Dragosani


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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyDim 30 Mar - 23:38:40

Perso le firedrake me convient très bien :-P

Pour les Gorgone, ils vont vraiment faire mastic, pile dans le ton !!!!

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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyLun 31 Mar - 0:24:52

Citation :
Primarch special rules;

Perturabo

ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+

wargear-
The Logos
Frag grenades

special rules- primarch ( as the others )
sire of the iron warriors
relentless strategist
precision bombardment
very bulky

sire of the iron warriors -
all iron warriors in the same army as perturabo gain the stubborn usr

relentless strategist -
may start rolling for reserves on turn 1

precision bombardment -
once per game may call down a bombardment
( may draw line of sight from himself or any friendly model with a nuncio - vox )
range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked

the logos -
2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum
perturabo and all iron warrior terminators gain deep strike.
wrist cannon
range- 24" str 6 ap 3 assault 3 , twin linked , rending.

[ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ]
forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind

dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice

-------------------------------------------------------------

Alpharius

ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+

special rules
primarch
sire of the alpha legion
one of many
insidious mastermind
bulky

wargear
the pythian scales
venom spheres
master crafted plasma blaster
the pale spear
nuncio vox
cognis signum
camelioline

sire of the alpha legion
preferred enemy ( everything ) ( lol )
counter attack , move through cover , scout , crusader ( only applies once revealed )
all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table

one of many
after both sides have deployed controlling player secretly notes which squad he's hiding in
any alpha legion unit is eligible
may be revealed at the start of any controlling players turn from turn 2 onwards
immediately replaces a single rank and file model from the unit
if he is a unit that is falling back , once revealed , it automatically rallies
if chosen unit destroyed , placed in ongoing reserve
auto revealed on turn 5

insidious mastermind
if he is the armies warlord:
may seize initiative on a 4+
units arriving via outflank add + d3 to movement on arrival
from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead
( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )

the pythian scales
2+ / 4+ ignores poison and fleshbane

the pale spear
range - str user ap 1 melee , armourbane , instant death , two handed

-----------------------------------------------------------------------------------------------------------

Rogal Dorn

ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+

special rules
primarch
sire of the imperial fists
sundering blow
unshakeable defence
bulky

wargear
the auric armour
storms teeth
the voice of terra
teleport homer
frag grenades

sire of the imperial fists
all imperial fist models may use his leadership rather than their own for leadership and pinning tests
both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play

Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.

sundering blow
may halve attacks to increase strength by + 2 and gain instant death

unshakeable defence
may select upto 3 fortifications after deployment.
any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled

auric armour
2+ /4+
no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )

storms teeth
range - str user ap 2 melee , shred, rampage , unwieldy

the voice of terra
range 24" str 5 ap 4 salvo 3/5 rending

dedicated transport
in games of 3000+ only
thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)

--------------------------------------------------------------------------------------------------------------

Corvus Corax

ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+

special rules
primarch
sire of the raven guard
the shadowed lord
hit and run
bulky

wargear
the sable armour
the panoply of the raven lord
frag grenades
shroud bombs
the korvidine pinions
two archeotech pistols

sire of the raven guard
corax gains + 1 initiative and +1 strength on any turn in which he charges
all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six

the shadowed lord
unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him.
at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents

the sable armour
2+ / 5+
any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll.
enemy teleport homers ( and similar devices ) do not function within this radius

the panoply of the raven lord
range - str user ap 2 melee , shred , blind , two handed , fighting style

[ fighting style - at the beginning of each assault phase , may choose one of the following styles .
death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration
scourge - corax gains D3 extra attacks
shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]

the korvidine pinions
gains jump infantry
may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3.
when deploying via deep strike , scatter may be re-rolled if controlling player wishes
should a mishap be rolled , then delayed result automatically applies
when making a jump pack move , may make a vector strike attack

( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+
carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)
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Messages : 4293
Date d'inscription : 05/11/2009
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Nouveautés et rumeurs FW - Page 26 Empty
MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyLun 31 Mar - 0:25:33

Citation :
iron warriors

legiones astartes - may always attempt to regroup
wrack and ruin - do not suffer morale tests from shooting attacks and may re-roll failed pinning tests
all grenade and melta bomb attacks have the wrecker special rule
the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

special equipment
warsmith
single preator in detatchment may be upgrade to warsmith .
gains shatter defences special rule instead of a warlord trait
may not take jump pack , bike , jetbike but may be given a servo arm and battlesmith special rule

[ shatter defences - reduce cover save of a single targeted building by 1 ]

shrapnel bolts
available for heavy bolter/ twin linked bolter or quad heavy bolter
gain pinning , but ap reduced to 5

cortex controller any warsmith , forge lord of techmarine may be given one

----------------------------------------------------------------------------------------------

alpha legion

legiones astartes - may always attempt to regroup
mutable tactics - must pick a single usr to apply to the entire army at the point where warlord traits have been selected
scout
infiltrate
tank hunters
counter attack
move through cover
adamantium will
martial hubris -
in any mission where secondary objectives are used , if the the alpha legion has suffered more units destroyed than the enemy at the end of the game , the opponent gains +1 victory point

specific units and wargear

sabotuer ( consul type )
wargear
melta bombs , camelioline

special rules
lone killer - may not be compulsory HQ or join other units
special deployment - must begin in reserve and does not count towards maximum number of reserve units - deploy via outflank
sabotage - at the moment of entering play , sabotage attack is made , select a single unit or fortification , may include independent characters which may be targeted if not part of a unit. targeted unit suffers D6 str 6 ap 4 hits if it has a toughness value , or a single penetrating hit if a vehicle.
no cover saves may be made against this attack
(sabotuers may not be given terminator armour , jetbikes , bikes power fists , thunder hammer of boarding shields )

wargear
power daggers - range - str user-1 ap 3 specialist weapon , rending

venom spheres
may be chosen by any frag equipped preator , centurian or consul , techmarine or apothecary.
assault grenades that grant hammer of wrath special rule.

venom sphere harness
sphere harness - range 8" str 3 ap - assault 2 , blast (3" ) one shot

banestrike shells ( as per sons of horus )

-------------------------------------------------------------------------------------------------------------

imperial fists


legiones astartes - may always attempt to regroup
disciplined fire - may add +1 bs when using boltguns , bolt pistols , heavy bolters or quad heavy bolters. - heavy support squads with this rule gain tank hunters usr
blood and honour - characters MUST issue a challenge in combat if they are able
when fighting in said challenge , imperial fists may re-roll failed to hit rolls

unshakeable defence - stubborn whilst in cover / fighting from fortifications and barricades
the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

legion specific wargear -
vigil pattern stormshield
3+ invulnerable save but may never claim an attack for two CC weapons - any legion terminator or terminator armour equipped character may exchange combi bolter for a shield

solarite power gauntlet
independent character may replace a thunder hammer for one
solarite power gauntlet - str x2 ap 1 melee , master crafted , unweildy

teleportation transpnder
terminator and terminator equipped command squads may deep strike ( points per model cost )

prototype iliastus pattern assault cannon

range - 24" str 6 ap 4 heavy 4 rending , malfunction

[ malfunction - if 3 or more rolls to hit of 1 are rolled , it jams , and cannot be used for the rest of the game . models with the legiones astartes imperial fists or legiones astartes blood angels may replace heavy flamers in terminator squads with assault cannons ]

----------------------------------------------------------------------------------------------------

Raven Guard

legiones astartes - may always attempt to regroup
by wing & talon -
all infantry models gain - infiltrate and fleet usr
all jump infantry, terminator , jetbike and bikes gain - furious assault
flesh over steel -
may not have nore units in total with the ( tank ) type than it does infantry with the legiones astartes ( raven guard ) special rule. not this means certain rites of war may be unavailable

wargear
the ravens talons
amy model with lightning claws may upgrade them to ravens talons, gaining master crafted and rending special rules

infravisor
any character may take one , gains night vision special rule , however , the model and any unit it joins count as having an initiative of 1 when making blind tests

camelioline
any character may take , gains stealth special rule ( may not also have terminator armour , jump pack , bike or jetbike )
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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyLun 31 Mar - 0:27:12

Citation :
new units for the book ( will try and get some wrote up later )

iron warriors

Perturabo
Erasmus Golg - Terminator preator
Kyr Vhalen - warsmith
tyrant siege terminators - terminator squad ALL equipped with cyclone launchers
Iron havoc squad - heavy support unit with tank hunters and deadly aim ( reduces enemy cover save by 1 )

alpha legion
Alpharius
Armillus Dynat - harrowsmith ( special preator/ centurian )
Exodus - ' the assassin ' ridiculously good sniper
headhunter kill team - seeker squad , all armed with banestrike shells and power daggers
Lernaean terminator squad - cataphractii squad with power axes and volkite chargers - two may take conversion beamers !

Imperial fists

Rogal Dorn
Sigismund ( stats already seen )
Polux ( stats already seen )
templar brethren- artificer armour and power swords for entire unit
phalanx warder squad- unique breacher squad , may be upto 20 man strong - every man may take a power axe .

raven guard

Corax
moritat prime Kaedes Nex
strike captain alvarex maun- unique consul - coordinated aerial assault consul - enables rerolls for failed flyer and drop pod reserves
darkwing pattern storm eagle - reduced transport capacity - stealth -outflank

Citation :
Erasmus Golg
ws 6 bs 5 s 4 t 4 w 3 i 5 a 3 ld 9 sv 2+
special rules
independent character
harsh taskmaster
legiones astartes ( iron warriors )
brutal charge
terminator attack
master of the legion
warlord

wargear
cataphractii armour
chainfist
combi-melta
nuncio -vox

[ harsh taskmaster- while golg is on the table , all units may use his leadership ]
[ brutal charge- golg and any terminators he joins gain hammer of wrath]
[terminator attack- terminators may be taken as troops if he is the warlord]
[warlord- has the bloody handed trait ]


Kyr Vhalen

ws 6 bs 5 s 4 t 4 w 4 i 4 a 4 ld 10 sv 2+

special rules
legiones astartes ( iron warriors )
independent character
feel no pain ( 6+)
warsmith
master of the legion
shatter assault
master of fortifications
jealous command
warlord

wargear
artificer armour
relic blade
volkite charger
frag& krak grenades
melta bombs
servo arm
iron halo
cortex controller

[ shatter assault- once per game may declare this ability , any unit which charges him or a unit he has joined are forced to make disordered charges and may not benefit from hammer of wrath ]
[master of fortifications - may nominate a single fortification at the start of the game , when rolling for cover saves in this fortification , cover saves of 1 may be re-rolled a OR its armour value increased by one ( to a maximum of 15 ) user chooses which is applied ]
[jealous command - as betrayal ]
[warlord - battle logistician - may declare a single unit of any type that starts the game on the table , while it remains in its deployment zone , may re-roll all to hit rolls of 1 with shooting attacks ( except those with the gets hot rule ) ]

------------------------------------------------------------------------------------

Armillus Dynat

ws 6 bs 5 s 4 t 4 w 4 i 5 a 3 ld 10 sv 2+

special rules

legiones astartes ( alphas legion )
independent character
master of the legion
the harrowing
weapon mastery
jealous command
warlord

wargear
artificer armour
krak grenades
venom spheres
iron halo
thunder hammer
power sword
phosphex bomb
cognis signum

[the harrowing- when in enemy deployment zone all units with the alpha legion special rule , along with dreadnoughts in the same detachment, may re-roll sweeping advance rolls and add +1 to any results they inflict on the vehicle damage table]

[weapon mastery - may split attacks between his CC weapons]

[warlord - hammerstrike assault - one chosen unit gains deep strike if it did not already possess it , and may re-roll the scatter dice ]


Exodus

ws 5 bs 6 s 4 t 4 w 3 i 5 a 2 ld 9 sv 3+

special rules
legiones astartes {alpha legion)
independent character
infiltrate
move through cover
scout
lone killer
assassins shot
acute senses
it will not die

wargear
power armour
krak grenades
venom spheres
melta bombs
power dagger
bolt pistol
' the instrument '
cameleoline

[lone killer - may not be compulsory HQ choice- may not join units aside from legion recon or headhunter kill teams ]
[assassins shot - on any roll to hit of 4+ controlling player may select target that is hit , so long as model is in line of sight ]

the instrument

rapid shot - range 36£ str 5 ap 4 salvo 3 / 4 rending
execution shot - range 36" str 6 ap 3 heavy 1 , rending , lethal ,ignores cover

[ lethal - this attack inflicts two wounds per unsaved wound instead of one ]


----------------------------------------------------------------------------------

strike captain Alvarex Maun

ws 5 bs 5 s 4 t 4 w 3 i 4 a 3 ld 10 sv 2+

special rules
independent character
legiones astartes ( raven guard )
master of the legion
warlord
the bleeding edge

wargear
artificer armour
power sword
bolt pistol
nightfall pattern strato-vox
frag & krak grenades

[the bleeding edge - if he arrives via deep strike then no reserve roll is made for this vehicle , instead , must come on the first time the controlling player rolls for reserves.
if not deployed at the beginning of the game , the controlling player may re-roll the seize the initiative roll]

[nightfall pattern strato - vox - if one of the controlling players deep striking units chooses to deploy within 18" of Alvarex , it will not scatter.
models with the raven guard special rule deploying from deep striking vehicles gain the counter attack special rule on the turn they arrive.
when barrage weapons are used by the controlling player , line of sight may be drawn from Alvarex.
must be on the table to gain the benefits of the vox -set ]



Mortitat prime Kaedes Nex

ws 5 bs 6 s 4 t 4 w 2 i 6 a 3 ld 9 sv 3+

special rules

legiones astartes ( raven guard )
counter attack
ill-omened
relentless stalker
the ravens vengeance
gunfighter
independent character
chain-fire

wargear

power armour
two fulcrum hand cannon
frag & krak grenades
refractor field
shroud bombs
melta bombs
cameleoline

[ relentless stalker - during deployment , select one enemy elites of HQ choice as his chosen prey .
instead of deploying normally , after all units and infiltrators have been set up , may deploy anywhere within 18" of his target so long as his remains out of sight of all enemy units , gaining shrouded on the first game turn]

[the ravens vengeance - when in combat with his target , Nex gains the zealot special rule, if said enemy unit is destroyed as a result of a combat in which Nex is involved , or during a shooting phase in which he inflicted one or more wounds , an additional victory point is scored ]

[ ill-omened - may not be compulsory HQ and may not be the armies warlord. may not join units of any kind ]

[ gunfighter - may use his hand cannons in combat , using the str ap and special rules , does gain the bonus for two hand weapons ]

Fulcrum hand cannon range 18" str 4 ap 4 pistol , rending , concussive.


( havent listed sigismund or polux , since their stats have already been seen on the video )
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Citation :
Raven Guard Darkwing Storm Eagle : it's as per standard storm eagle , hull mounted twin linked heavy bolter , vengeance launcher with eclipse missiles , twin linked las cannons under each wing and has a machine spirit

[ eclipse missiles - range 48" str 4 ap 5 heavy 2 , blind , large blast (5 ") concussive]

has deep strike , outflank , stealth and assault vehicle special rules , and a transport capacity of 16 models

fluff has it that its reduced transport capacity is because on the onboard stealth systems.

you may also like ...

Mor Deythan strike squad ( elites )

Mor Deythan - ws 4 bs 5 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+
Mor Deythan shade - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+

5 strong , can upgrade to 10
special rules -
legiones astartes ( raven guard )
scout
stealth
fatal strike

wargear
power armour
bolt pistol
chainsword or combat blade
frag & krak
shroud bombs

must take either
shotgun, sniper rifle or combi weapon

one in every three may take
volkite charger
flamer
meltagun
plasma gun
plasma pistol
rocket launcher with suspensor web

shade may take
melta bombs , artificer armour


[fatal strike - once per game , a strike squad may execute a fatal strike attack against a chosen target . the controlling player declares a fatal strike at the start of one of the squads shooting phases , for the duration of that phase , the squads shooting attacks have the twin linked and rending special rules , in addition to any other special rules . in the case of sniper rifles , they will rend on a 5+ instead of a 6+ ]
----------------------------------------------------------------------

dark fury assault squad ( fast attack )

dark fury - ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+
chooser of the slain - ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+

- jump infantry , 5 strong , may upgrade to 10

special rules
legiones astartes ( raven guard)
sudden strike
fateful descent

wargear ( dark furies )
power armour
pair of lightning claws
frag & krak

wargear ( chooser )
power armour
pair of ravens talons
frag & krak

chooser may take melta bombs

[ sudden strike - gain +1 initiative on any turn in which they charge ]

[ fateful descent - cover save of 5+ on the turn they deep strike ]
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Chuis content, merci
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Citation :
Templar brethren -- elites choice

templar brethren - ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+
Chapter Champion - ws 5 bs 4 s 4 t 4 w 2 i 4 a 2 ld 9 sv 2+

4 templars + champion

special rules
legiones astartes - imperial fists
furious charge

wargear
artificer armour
power sword
bolt pistol
frag & krak

sergeant can take various weapon ypgrades , including solarite gauntlet

dedicated transport - rhino , proteus or phobos




--------------------------------------------------------------------------------------

Phalanx warder squad -- fast attack choice

Phalanx warder ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+
veteran sergeant ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+

9 warders and 1 sergeant

special rules
legiones astartes - imperial fists
shield wall
hardened armour

wargear
power armour
boltgun
bolt pistol
boarding shield
frag & krak

dedicated transport
protos or phobos if 10 or less , spartan if over 10


may take upto 10 additional warders

any model may replace bolter with a power axe
upto 4 can take special weapons and / or thunder hammers

[ shield wall - if an unengaged unit with this special rule has at least 5 models remaining , it gains a bonus of +1 initiative in any turn in which the unit has been charged by an enemy unit. friendly models and characters joining the squad also benefit from this special rule , as long as at least 5 models with this special rule are still alive ]

Nouveautés et rumeurs FW - Page 26 Attachment

Citation :
iron warriors

the hammer of olympia

hail of fire - may declare an assault after firing rapid fire weapons , so long as they have not also made a fury of the legion attack . counts as a disordered charge if they do so ( may still only charge what they shoot at )
sheathed in steel - all vehicles gain extra armour at no cost
siege engineers - may take an additional heavy support choice

limitations
must either take a warsmith or siege breaker as compulsory HQ
must take more heavy support than fast attack , and may only have two fast attack choice total
must take an additional compulsory troops choice
may not take allied legion detachments


alpha legion

the coils of the hydra

subterfuge - adds + 1 to determine who goes first , or may re-roll seize the initiative
signal corruption - enemy reserves are at a -1 penalty
the rewards of treason - may select a single legion specific unit normally allowed only to another space marine legion ( does not include independent characters or unique units )
as an elite choice on their force org chart. this unit has all the rules and upgrades they would normally have , except they have the legiones astartes - alpha legion special rule instead of their parent legion special rule

limitations
must take an additional compulsory troops choice
infantry that do not have a dedicated transport or infiltrate may not be chosen as part of the force
may only take a single consul except for vigalator type
may not take fortifications or allied legion detachment


imperial fists


the stone gauntlet
phalanx warders may be taken as troops choices
resolve of stone - any model with the imperial fists special rule equipped with a boarding shield who is in unit coherency with at least two other models who also fit this criteria gain a + 1 to their toughness. may not claimed if the unit the model is part of has either ran , charged or made a sweeping advance in the current player turn

shield charge
any model with the imperial fists special rule equipped with either a boarding or storm shield , who is in coherency with at least two other models that fit this criteria gain the hammer of wrath special rule

limitations
compulsory troops must be breacher squads
may not deep strike , and any models that do may not be includeed in this force
cannot take more elites and fast attack in total than they do troops choices
may only take a single consul with the exception of legion champion

raven guard


decapitation strike
for whom the bell tolls- all raven guard units gain preferred enemy ( independent characters )
predatory strike - controlling player may re-roll the dice to see who deploys/ goes first
fure from above - tactical squads , veteran tactical squads , tactical support squads , seeker squads and heavy support squads may choose drop pods as dedicated transports
in addition , deathstorm drop pods may be chosen as elites rather than heavy support

limitations
may only take a single heavy support choice
may only take a single consul
may not take fortifications or allied legion detachments
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Citation :
Iron Warriors

tyrant siege terminator squad --- elites

tyrant terminator ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+
tyrant siege master ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 2+

4 + sergeant , may be upto 10 strong

special rules
legiones astartes - iron warriors
wrecker ( applied to all of their attacks , shooting or otherwise )

wargear
cataphractii armour
cyclone launcher
power fist
combi bolter
omni scope ( siege master only )

dedicated transport
proteus or phobos if 5 or less , spartan if above 5

any model can take a chainfist , siege master can take a combi weapon

[ omni scope - the model carrying it has night vision and split fire usr ]


iron havoc support squad

Iron havoc ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+
Iron havoc sergeant ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+

4+ sergeant , may be upgraded to 10

special rules
legiones astartes - iron warriors
hardened armour
tank hunters
deadly aim

wargear
power armour
heavy bolter with shrapnel bolts
bolt pistol
frag & ktak

dedicated transport - rhino

any model can swap out heavy bolter for autocannon / missile launcher ( with all missile types ) or a lascannon

sergeant may swap out to standard heavy support squad sergeant wargear

[ deadly aim a unit fired at by a model with this special rule has it's cover saved reduced by 1 against their attacks ]


------------------------------------------------------------------------------------------

Alpha legion

headhunter kill team

headhunter - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+
prime - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+

4+ prime , may be upgraded to 10

special rules
legiones astartes - alpha legion
preferred enemy ( infantry)
infiltrate

wargear
power armour
bolt pistol
bolter with banestrike shells
power dagger
krak grenades
venom spheres

dedicated transport
rhino or dreadclaw

any model may take combi bolter
one may take heavy bolter and suspensor web

prime may:
take plasma pistol , inferno pistol, power weapon or power fist. melta bombs and artificer armour



Lerneaen terminator squad

lernaen terminator ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+
harrower ws 5 bs 4 s 4 t 4 w 1 i 4 a 3 ld 9 sv 2+

4+ harrower , may be upgraded to 10

special rules
legiones astartes - alpha legion
stubborn
implacable advance

wargear
cataphractii armour
power axe
volkite charger

dedicated transport
proteus , phobos or dreadclaw if 5 , spartan if above

any model may exchange axe for : power fist / chain fist

one in every 5 may take:
plastam blaster
heavy flamer
conversion beamer

harrower may take
venom sphere harness / master crafted weapon

[ Implacable advance - always counted as a scoring unit ]
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Citation :
magos prime - HQ
magos prime ws 3 bs s 4 t 4 w 2 i 3 a 2 ld 9 sv 3+
archmagos prime ws 4 bs 5 s 4 t 5 w 3 i 3 a 2 ld 10 sv 2+

magos prime may be upgraded to archmagos prime , and gains the relentless usr

special rules
independent character
stubborn
battlesmith
the orders of high techno arcana

wargear
power weapon
volkite serpenta
mechanicum protectiva

[ magos prime / arch magos must take one of the follwing oders of high techno arcana ( if your force contains more than one magos prime / archmagos , they must be from different orders )

archmandrite ( archmagos only )
all mechanicum vehicles in the same detachment gain it will not die usr
may add + to all reserve rolls

malagra
preferred enemy ( characters) and monster hunter usr
ws and attacks both increased by 1

Myrmidax
gains fullusade attack , hatred ( everything ) relentless and lumbering advance special rules

[ lumbering advance - may not run or lake sweeping advances ]
inflicts precision shots on a 5+

ordinator
tank hunters and wrecker usr applied to all attacks
may call down a bombardment one per game

range - unlimited str 8 ap 3 ord D3 large blast ( 5") pinning

Lachrimallus
( must have at least one adsecularis unit in same detachment )
feel no pain 5+
whenever an adsecularis unit is destroyed , or a roll of 5+ an identical unit to the one just destroyed becomes part of ongoing reserve

macrotek
may re-roll failed battlesmith rolls
enginseer auxilla may be taken as troops
may have one more fortification than one normally be allowed

djinn-skien ( warlord only )
at begining of the shooting phase , the archmagos may nominate a single unit in the primary detachment ( including themselves ) within 6" of them or any cyber occularis purchased as part of their wargear to benefit for +1 bs
deep striking units arriving within "6 of the archmagos do not scatter
barrage weapons may be drawn line of sight from the archmagos ]


magos prime may take:
augury scanner
cyber familiar
melta bombs
infravisor
rad grenades
cortex controller
upto 4 cyber occularus

may exchange either weapon for:
archaeotech pistol
photon gauntlet
plasma pistol
lucifex
maxim bolter
power fist
corposant stave
chainfist
paragon blade (archmagos only )

may also take:
servo arm
machinator array
jet-pack
conversion beam
graviton imploder
rad/irad cleanser
photon thruster

magos prime may also take one of the following ( if a mymidax may take two of the following instead )
rotor cannon
graviton gun
phased plasma fusil
melta gun

may be mounted on an abeyant
may upgrade a single weapon to be master crafted
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Citation :
ad mech squad overview

HQ

magos prime / archmagos prime
archmagos inar satrael - monstrous creature tech magos
magos dominus ( as book 2 )

elites

tech priest auxilla - squad of upto 2 adepts ( one of which may be upgraded to a magos ) + upto 8 servitors ( which may take a variety of heavy weapons )
must choose a specialisation
enginseer - gains a servo arm and battlesmith
lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata
friendly adsecularis units gain + 1 to their feel no pain within 6"
reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders

mymidon secutors - as book 2
adsecularis covenant - ( basically tech thralls from book 2 may be upto 20 strong - feel no pain 6+( may be upgraded to be zombie-like thralls with hated feel no pain 5+ and slow and purposeful

troops

thallax cohort - as book 2 but with some upgrades
castellax - as book 2

dedicated transport
triaros armoured conveyer
14 12 12 , 4 hp

twin linked mauler bolt cannon , flare shield ,shock-ram ( when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 ), searchlight and two volkite sentinels ( pintle mounted charger )

may re-roll failed dangerous terrain
can carry 20 models

fast attack

ursarax cohort
jump infantry
3 strong , can add another 9 to unit
twin linked lightning claws , volkite incinerator , frag grenades

may exchange lightning claws for two power fists

[ volkite incinerator -
beam - range 10" str 5 ap 5 assault 2 , deflagrate
blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]

vorax pattern battle automata
1 in unit , may add 4 more
monstrous creature

lightning gun , two rotor cannon , power blades and infravisor

may swap out lightning gun for irad cleanser
has fleet and scout usr's

heavy support

thanatar class sisege automata ( the big thing seen at open day )

1 in unit , may add 4 additional

twin linked mauler bolt cannon
infravisor
atomantic shielding

lumbering advance
reactor blast

hellex plasma mortar

stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave

[ plasma wave - successful cover saves made against this weapon must be re-rolled ]

kirios battle tanks squadron

13 12 10 - 3 hp
( fast vehicle )

1+ upto 2 more as a single heavy support choice

lightning cannon , searchlight , flare shield , blessed autosimulcra

must re-roll failed dangerous terrain tests

[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]

may be upgraded to a venator tank destroyer with pulsar fusil
[ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ]

myrmidon destructors - as book 2

lords of war
questoris knights - knight errant or paladin

cerastus knight lancer
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Damned !

Le Mechanicus a pris un nouveau coup de boost.. Ils en avaient parlé certes, mais on a enfin une vrai liste étoffée !!
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Citation :
archmagos inar satrael

ws 3 bs 5 s 5 t 6 w 4 i 4 a 3 ld 10 sv 3+

monstrous creature

wargear
power axe
servo arm
graviton imploder
twin linked maxim bolter
repulsion shield
djinn-skien
cortex controller
haemonculite cyber-corpus

special rules
stubborn
fear
battlesmith
order of high techno arcana ( archimandrite)
emergency teleport protocol
warlord ( implacable advance)

[replusion shield - works only against shooting attacks or str 6 or higher which do not have blast or template.
roll a D6 for each hit inflicted on a roll of 4 or 5 , it is negated , on a 6 , it is reflected back on the firing unit.
has no effect on D weapons ]
[haemonculite cyber-corpus - effects are re[resented in characteristics , in addition , gains feel no pain 5+ and extremely bulky. may not joined or be joined by other units , but may be transported in vehicles that have room]
[ teleport protocols - when he loses his last wound , roll a D6 . on a 3+ he teleports from the field , opponent gains not vps for destroying him . in addition , roll for an explosion as if he were destroyed vehicle which had suffered an explodes result]

[ implacable advance - all friendly units from taghmata omnissiah roll and additional D6 and keep the two lowest for morale checks within 12" ]

--------------------------------------------------------------------

tech priest auxilla
adept - ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 8 sv 3+
magos auxilla - ws 3 bs 4 s 3 t 4 w 1 i 3 a 2 ld 9 sv 3+
servo automata - ws 3 bs 3 s 4 t 5 w 1 i 1 a 1 ld 6 sv 5+

1 adept + 4 automata

special rules ( adept )
battlesmith
techno- arcana
stubborn ( magos only )

servo-automata
cybernetica

wargear
( adept)
power armour
laspistol
power axe

( automata)
cc weapon

dedicated transport
triaros armoured conveyer

may include
one additional adept , upto 4 addition automata

single adept may be upgraded to a magos auxilla

any adept may take:

nuncio vox
augury scanner
volkite charger
cortex controller
graviton gun
melta bombs
cyber familiar

automata may take
las-lock
servo-arm
flamer
maxim bolter
rotor cannon
heavy bolter
multi-melta

[techo-arcana -
enginseer - gains a servo arm and battlesmith
lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata
friendly adsecularis units gain + 1 to their feel no pain within 6"
reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders]

[ cybernetica -must take a pinning test each movement phase if no longer with an adept or magos auxilla unless they are in close combat ]

[servo automata support - for each sero automata , the engineer gains +1 to their battlesmith rolls ( 1 is always a failure) ]


---------------------------------------------------------------

adsecularis covenant

tech thrall - ws 2 bs 2 s 4 t 3 w 1 i 2 a 1 ld 7 sv 5+
10 in unit , may add another 10

special rules
feel no pain 5+

wargear
flak armour
las-lock
cc weapon

may exchange las locks for
mitra locks
heavy chainblades

entire squad may be upgraded to have
frag grenades
rite of pure thought
induction charges
carapace armour
revenant alchemistry

[ rite of pure thought - gains fearless , but may no longer sweeping advance or overwatch]

[las lock/ mitra lock

las lock - range 18" st 4 ap 6 assault 1
mitra lock - range 8" st 4 ap 6 assault 1 shred ]

[ induction charges - las locks and mitralocks become assault 2 ]

[revenant alchemy - gain hatred , feel no pain 5+ , slow and purposeful ]


--------------------------------------------------------

triatos armoured conveyer

bs 4 14 12 12 hp 4
tank ( transport )

wargear

twin linked mauler bolt cannon
flare shield
shock-ram
searchlight
two volkite sentinels ( pintle mounted charger )

special rules
galvanic traction drive

capacity
20 models

fire points - none

access points - hatch on each side of hull

may take
extra armour
two HKM
smoke launchers
blessed autosimulcra

[ galvanic traction drive - re-roll failed dangerous terrain ]

[ volkite sentinel - each is a pintle mounted charger than can be fire in addition to any other weapon , and may target seperate units ]

[shock ram - when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 - cannot be affected by weapon destroyed results]

---------------------------------------------

Ursarax covenant

ursarax - ws 4 bs 3 s 5 t 5 w 3 i 2 a 1 ld 8 sv 4+

4 in unit , may add additional six

wargear
lorica thallax
two lightning claws
volkite incinerator
frag grenades

special rules
bulky
stubborn
feel no pain 5+

may exchange lightning claws for power fists

[ volkite incinerator -
beam - range 10" str 5 ap 5 assault 2 , deflagrate
blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]

---------------------------------------------------------

vorax class battle automata maniple

vorax - ws 3 bs 4 s 6 t 6 w 3 i 4 a 2 ld 7 sv 4+

monstrous creature

1 in unit

wargear
lightning gun
two rotor cannon
battle automata power blades
infravisor

special rules
cybernetica
fleet
scout

may include an additional 4
any may be given:
searchlight
frag grenades
enhanced targeting array
irad cleanser

a single may be given paragon of metal special rule

-----------------------------------------------------

thanatar class siege automata maniple

thanatar - ws 3 bs 4 s 8 t 8 w 4 i 2 a 2 ls 8 sv 2+

monstrous creature

1 in unit , may include 4 more

wargear
twin linked mauler bolt cannon
infravisor
atomantic shielding
hellex plasma mortar

special rules
cybernetica cortex
reactor blast
lumbering advance

any may given
searchlighht
enhanced targeting array

a single may be given paragon of metal

hellex plasma mortar

stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave

[ plasma wave - successful cover saves made against this weapon must be re-rolled ]

--------------------------------------------------------

kirios battle tank squadron

kirios - bs 4 13 12 10 hp 3

fast vehicle

wargear
lightning cannon
searchlight
flare shield
blessed autosimulcra

special rules
galvanic traction drive

may take:
two additional kirios tanks

any may be upgraded to a venator tank destroyer , replacing its lighting cannon for a pulsar fusil

any may take

extra armour
HKM
smoke launcher
anbaric claw
upto two volkite sentinels

[ galvanic traction drive - re-roll failed dangerous terrain ]


[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]

[ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ]
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Dragosani


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MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyLun 31 Mar - 18:40:22

ha oue quand même

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kharedron

kharedron


Messages : 1513
Date d'inscription : 28/12/2009
Age : 48
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Nouveautés et rumeurs FW - Page 26 Empty
MessageSujet: Re: Nouveautés et rumeurs FW   Nouveautés et rumeurs FW - Page 26 EmptyLun 31 Mar - 21:29:57

les nouveautés tapent fort !! surtout le mechanicum !
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