| | Nouveautés et rumeurs FW | |
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+28maximenin wargol Warpangel Evil amaumet Docky Morden Roduon titoulam henri Buburst Urizen Matthias Nostril MecRéant Chaton Gouniaf guste314 Dragosani greengoffik Hans lobe-biel-tan Akaru quenti'nork Pierre Kass' Kroot louis landien kharedron 32 participants | |
Auteur | Message |
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Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Mer 26 Mar - 17:50:03 | |
| The Isstvan Campaign Collector's Edition (145£) : Détails, ici. The Horus Heresy Book Three - Extermination (70£) : Détails, ici. Mechanicum Krios Battle Tank (68£) : Legion Falchion Super-Heavy Tank Destroyer (165£) : D'autres photos, ici. Realm of Battle Manufactorum Sector (90£) et Realm of Battle Genatorium Nexus (90£) : D'autres photos, ici. |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Ven 28 Mar - 13:49:08 | |
| Salamanders Legion Pyroclasts (34£) : D'autres photos, ici. |
| | | Dragosani
Messages : 3701 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Ven 28 Mar - 14:31:37 | |
| Me gusta ! Ils seront parfait pour sortir d'un drop pod ^^ _________________ Test test Roger roger
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| | | wargol Secrétaire de l'association
Messages : 1044 Date d'inscription : 24/01/2014 Age : 35 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Ven 28 Mar - 15:35:06 | |
| Cette escouade respire la tendresse et le barbecue convivial... Je serais curieux de les voir face à des tyranides ou des orks. |
| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 48 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Ven 28 Mar - 18:17:14 | |
| des orks oui mais des tyranides faudra attendre de nombreux millénaires !! |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 20:54:56 | |
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| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 21:00:45 | |
|
Dernière édition par Waadzefeuk le Lun 31 Mar - 13:59:48, édité 3 fois |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 22:25:16 | |
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| | | Roduon
Messages : 362 Date d'inscription : 20/02/2011 Age : 48 Localisation : Dissay
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 23:18:32 | |
| Pour les 2 dernières photos ..."nouveau modèle" de Terminator ?
Quel est le personnage Salamander en armure terminator ?
@Nostril: il y a du marine jaune aussi au programme !! |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 23:26:48 | |
| - Roduon a écrit:
- Pour les 2 dernières photos ..."nouveau modèle" de Terminator ?
Ce sont les Gorgons, les totors Iron Hands. - Citation :
- Quel est le personnage Salamander en armure terminator ?
Ce doit être le sergent des Firedrakes. |
| | | Dragosani
Messages : 3701 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Dim 30 Mar - 23:38:40 | |
| Perso le firedrake me convient très bien :-P
Pour les Gorgone, ils vont vraiment faire mastic, pile dans le ton !!!! _________________ Test test Roger roger
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| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 0:24:52 | |
| - Citation :
- Primarch special rules;
Perturabo
ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+
wargear- The Logos Frag grenades
special rules- primarch ( as the others ) sire of the iron warriors relentless strategist precision bombardment very bulky
sire of the iron warriors - all iron warriors in the same army as perturabo gain the stubborn usr
relentless strategist - may start rolling for reserves on turn 1
precision bombardment - once per game may call down a bombardment ( may draw line of sight from himself or any friendly model with a nuncio - vox ) range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked
the logos - 2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum perturabo and all iron warrior terminators gain deep strike. wrist cannon range- 24" str 6 ap 3 assault 3 , twin linked , rending.
[ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ] forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind
dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice
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Alpharius
ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+
special rules primarch sire of the alpha legion one of many insidious mastermind bulky
wargear the pythian scales venom spheres master crafted plasma blaster the pale spear nuncio vox cognis signum camelioline
sire of the alpha legion preferred enemy ( everything ) ( lol ) counter attack , move through cover , scout , crusader ( only applies once revealed ) all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table
one of many after both sides have deployed controlling player secretly notes which squad he's hiding in any alpha legion unit is eligible may be revealed at the start of any controlling players turn from turn 2 onwards immediately replaces a single rank and file model from the unit if he is a unit that is falling back , once revealed , it automatically rallies if chosen unit destroyed , placed in ongoing reserve auto revealed on turn 5
insidious mastermind if he is the armies warlord: may seize initiative on a 4+ units arriving via outflank add + d3 to movement on arrival from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead ( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )
the pythian scales 2+ / 4+ ignores poison and fleshbane
the pale spear range - str user ap 1 melee , armourbane , instant death , two handed
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Rogal Dorn
ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+
special rules primarch sire of the imperial fists sundering blow unshakeable defence bulky
wargear the auric armour storms teeth the voice of terra teleport homer frag grenades
sire of the imperial fists all imperial fist models may use his leadership rather than their own for leadership and pinning tests both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play
Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.
sundering blow may halve attacks to increase strength by + 2 and gain instant death
unshakeable defence may select upto 3 fortifications after deployment. any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled
auric armour 2+ /4+ no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )
storms teeth range - str user ap 2 melee , shred, rampage , unwieldy
the voice of terra range 24" str 5 ap 4 salvo 3/5 rending
dedicated transport in games of 3000+ only thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)
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Corvus Corax
ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+
special rules primarch sire of the raven guard the shadowed lord hit and run bulky
wargear the sable armour the panoply of the raven lord frag grenades shroud bombs the korvidine pinions two archeotech pistols
sire of the raven guard corax gains + 1 initiative and +1 strength on any turn in which he charges all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six
the shadowed lord unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him. at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents
the sable armour 2+ / 5+ any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll. enemy teleport homers ( and similar devices ) do not function within this radius
the panoply of the raven lord range - str user ap 2 melee , shred , blind , two handed , fighting style
[ fighting style - at the beginning of each assault phase , may choose one of the following styles . death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration scourge - corax gains D3 extra attacks shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]
the korvidine pinions gains jump infantry may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3. when deploying via deep strike , scatter may be re-rolled if controlling player wishes should a mishap be rolled , then delayed result automatically applies when making a jump pack move , may make a vector strike attack
( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+ carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V) |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 0:25:33 | |
| - Citation :
- iron warriors
legiones astartes - may always attempt to regroup wrack and ruin - do not suffer morale tests from shooting attacks and may re-roll failed pinning tests all grenade and melta bomb attacks have the wrecker special rule the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll
special equipment warsmith single preator in detatchment may be upgrade to warsmith . gains shatter defences special rule instead of a warlord trait may not take jump pack , bike , jetbike but may be given a servo arm and battlesmith special rule
[ shatter defences - reduce cover save of a single targeted building by 1 ]
shrapnel bolts available for heavy bolter/ twin linked bolter or quad heavy bolter gain pinning , but ap reduced to 5
cortex controller any warsmith , forge lord of techmarine may be given one
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alpha legion
legiones astartes - may always attempt to regroup mutable tactics - must pick a single usr to apply to the entire army at the point where warlord traits have been selected scout infiltrate tank hunters counter attack move through cover adamantium will martial hubris - in any mission where secondary objectives are used , if the the alpha legion has suffered more units destroyed than the enemy at the end of the game , the opponent gains +1 victory point
specific units and wargear
sabotuer ( consul type ) wargear melta bombs , camelioline
special rules lone killer - may not be compulsory HQ or join other units special deployment - must begin in reserve and does not count towards maximum number of reserve units - deploy via outflank sabotage - at the moment of entering play , sabotage attack is made , select a single unit or fortification , may include independent characters which may be targeted if not part of a unit. targeted unit suffers D6 str 6 ap 4 hits if it has a toughness value , or a single penetrating hit if a vehicle. no cover saves may be made against this attack (sabotuers may not be given terminator armour , jetbikes , bikes power fists , thunder hammer of boarding shields )
wargear power daggers - range - str user-1 ap 3 specialist weapon , rending
venom spheres may be chosen by any frag equipped preator , centurian or consul , techmarine or apothecary. assault grenades that grant hammer of wrath special rule.
venom sphere harness sphere harness - range 8" str 3 ap - assault 2 , blast (3" ) one shot
banestrike shells ( as per sons of horus )
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imperial fists
legiones astartes - may always attempt to regroup disciplined fire - may add +1 bs when using boltguns , bolt pistols , heavy bolters or quad heavy bolters. - heavy support squads with this rule gain tank hunters usr blood and honour - characters MUST issue a challenge in combat if they are able when fighting in said challenge , imperial fists may re-roll failed to hit rolls
unshakeable defence - stubborn whilst in cover / fighting from fortifications and barricades the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll
legion specific wargear - vigil pattern stormshield 3+ invulnerable save but may never claim an attack for two CC weapons - any legion terminator or terminator armour equipped character may exchange combi bolter for a shield
solarite power gauntlet independent character may replace a thunder hammer for one solarite power gauntlet - str x2 ap 1 melee , master crafted , unweildy
teleportation transpnder terminator and terminator equipped command squads may deep strike ( points per model cost )
prototype iliastus pattern assault cannon
range - 24" str 6 ap 4 heavy 4 rending , malfunction
[ malfunction - if 3 or more rolls to hit of 1 are rolled , it jams , and cannot be used for the rest of the game . models with the legiones astartes imperial fists or legiones astartes blood angels may replace heavy flamers in terminator squads with assault cannons ]
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Raven Guard
legiones astartes - may always attempt to regroup by wing & talon - all infantry models gain - infiltrate and fleet usr all jump infantry, terminator , jetbike and bikes gain - furious assault flesh over steel - may not have nore units in total with the ( tank ) type than it does infantry with the legiones astartes ( raven guard ) special rule. not this means certain rites of war may be unavailable
wargear the ravens talons amy model with lightning claws may upgrade them to ravens talons, gaining master crafted and rending special rules
infravisor any character may take one , gains night vision special rule , however , the model and any unit it joins count as having an initiative of 1 when making blind tests
camelioline any character may take , gains stealth special rule ( may not also have terminator armour , jump pack , bike or jetbike ) |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 0:27:12 | |
| - Citation :
- new units for the book ( will try and get some wrote up later )
iron warriors
Perturabo Erasmus Golg - Terminator preator Kyr Vhalen - warsmith tyrant siege terminators - terminator squad ALL equipped with cyclone launchers Iron havoc squad - heavy support unit with tank hunters and deadly aim ( reduces enemy cover save by 1 )
alpha legion Alpharius Armillus Dynat - harrowsmith ( special preator/ centurian ) Exodus - ' the assassin ' ridiculously good sniper headhunter kill team - seeker squad , all armed with banestrike shells and power daggers Lernaean terminator squad - cataphractii squad with power axes and volkite chargers - two may take conversion beamers !
Imperial fists
Rogal Dorn Sigismund ( stats already seen ) Polux ( stats already seen ) templar brethren- artificer armour and power swords for entire unit phalanx warder squad- unique breacher squad , may be upto 20 man strong - every man may take a power axe .
raven guard
Corax moritat prime Kaedes Nex strike captain alvarex maun- unique consul - coordinated aerial assault consul - enables rerolls for failed flyer and drop pod reserves darkwing pattern storm eagle - reduced transport capacity - stealth -outflank - Citation :
- Erasmus Golg
ws 6 bs 5 s 4 t 4 w 3 i 5 a 3 ld 9 sv 2+ special rules independent character harsh taskmaster legiones astartes ( iron warriors ) brutal charge terminator attack master of the legion warlord
wargear cataphractii armour chainfist combi-melta nuncio -vox
[ harsh taskmaster- while golg is on the table , all units may use his leadership ] [ brutal charge- golg and any terminators he joins gain hammer of wrath] [terminator attack- terminators may be taken as troops if he is the warlord] [warlord- has the bloody handed trait ]
Kyr Vhalen
ws 6 bs 5 s 4 t 4 w 4 i 4 a 4 ld 10 sv 2+
special rules legiones astartes ( iron warriors ) independent character feel no pain ( 6+) warsmith master of the legion shatter assault master of fortifications jealous command warlord
wargear artificer armour relic blade volkite charger frag& krak grenades melta bombs servo arm iron halo cortex controller
[ shatter assault- once per game may declare this ability , any unit which charges him or a unit he has joined are forced to make disordered charges and may not benefit from hammer of wrath ] [master of fortifications - may nominate a single fortification at the start of the game , when rolling for cover saves in this fortification , cover saves of 1 may be re-rolled a OR its armour value increased by one ( to a maximum of 15 ) user chooses which is applied ] [jealous command - as betrayal ] [warlord - battle logistician - may declare a single unit of any type that starts the game on the table , while it remains in its deployment zone , may re-roll all to hit rolls of 1 with shooting attacks ( except those with the gets hot rule ) ]
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Armillus Dynat
ws 6 bs 5 s 4 t 4 w 4 i 5 a 3 ld 10 sv 2+
special rules
legiones astartes ( alphas legion ) independent character master of the legion the harrowing weapon mastery jealous command warlord
wargear artificer armour krak grenades venom spheres iron halo thunder hammer power sword phosphex bomb cognis signum
[the harrowing- when in enemy deployment zone all units with the alpha legion special rule , along with dreadnoughts in the same detachment, may re-roll sweeping advance rolls and add +1 to any results they inflict on the vehicle damage table]
[weapon mastery - may split attacks between his CC weapons]
[warlord - hammerstrike assault - one chosen unit gains deep strike if it did not already possess it , and may re-roll the scatter dice ]
Exodus
ws 5 bs 6 s 4 t 4 w 3 i 5 a 2 ld 9 sv 3+
special rules legiones astartes {alpha legion) independent character infiltrate move through cover scout lone killer assassins shot acute senses it will not die
wargear power armour krak grenades venom spheres melta bombs power dagger bolt pistol ' the instrument ' cameleoline
[lone killer - may not be compulsory HQ choice- may not join units aside from legion recon or headhunter kill teams ] [assassins shot - on any roll to hit of 4+ controlling player may select target that is hit , so long as model is in line of sight ]
the instrument
rapid shot - range 36£ str 5 ap 4 salvo 3 / 4 rending execution shot - range 36" str 6 ap 3 heavy 1 , rending , lethal ,ignores cover
[ lethal - this attack inflicts two wounds per unsaved wound instead of one ]
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strike captain Alvarex Maun
ws 5 bs 5 s 4 t 4 w 3 i 4 a 3 ld 10 sv 2+
special rules independent character legiones astartes ( raven guard ) master of the legion warlord the bleeding edge
wargear artificer armour power sword bolt pistol nightfall pattern strato-vox frag & krak grenades
[the bleeding edge - if he arrives via deep strike then no reserve roll is made for this vehicle , instead , must come on the first time the controlling player rolls for reserves. if not deployed at the beginning of the game , the controlling player may re-roll the seize the initiative roll]
[nightfall pattern strato - vox - if one of the controlling players deep striking units chooses to deploy within 18" of Alvarex , it will not scatter. models with the raven guard special rule deploying from deep striking vehicles gain the counter attack special rule on the turn they arrive. when barrage weapons are used by the controlling player , line of sight may be drawn from Alvarex. must be on the table to gain the benefits of the vox -set ]
Mortitat prime Kaedes Nex
ws 5 bs 6 s 4 t 4 w 2 i 6 a 3 ld 9 sv 3+
special rules
legiones astartes ( raven guard ) counter attack ill-omened relentless stalker the ravens vengeance gunfighter independent character chain-fire
wargear
power armour two fulcrum hand cannon frag & krak grenades refractor field shroud bombs melta bombs cameleoline
[ relentless stalker - during deployment , select one enemy elites of HQ choice as his chosen prey . instead of deploying normally , after all units and infiltrators have been set up , may deploy anywhere within 18" of his target so long as his remains out of sight of all enemy units , gaining shrouded on the first game turn]
[the ravens vengeance - when in combat with his target , Nex gains the zealot special rule, if said enemy unit is destroyed as a result of a combat in which Nex is involved , or during a shooting phase in which he inflicted one or more wounds , an additional victory point is scored ]
[ ill-omened - may not be compulsory HQ and may not be the armies warlord. may not join units of any kind ]
[ gunfighter - may use his hand cannons in combat , using the str ap and special rules , does gain the bonus for two hand weapons ]
Fulcrum hand cannon range 18" str 4 ap 4 pistol , rending , concussive.
( havent listed sigismund or polux , since their stats have already been seen on the video ) |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 0:30:01 | |
| - Citation :
- Raven Guard Darkwing Storm Eagle : it's as per standard storm eagle , hull mounted twin linked heavy bolter , vengeance launcher with eclipse missiles , twin linked las cannons under each wing and has a machine spirit
[ eclipse missiles - range 48" str 4 ap 5 heavy 2 , blind , large blast (5 ") concussive]
has deep strike , outflank , stealth and assault vehicle special rules , and a transport capacity of 16 models
fluff has it that its reduced transport capacity is because on the onboard stealth systems.
you may also like ...
Mor Deythan strike squad ( elites )
Mor Deythan - ws 4 bs 5 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ Mor Deythan shade - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
5 strong , can upgrade to 10 special rules - legiones astartes ( raven guard ) scout stealth fatal strike
wargear power armour bolt pistol chainsword or combat blade frag & krak shroud bombs
must take either shotgun, sniper rifle or combi weapon
one in every three may take volkite charger flamer meltagun plasma gun plasma pistol rocket launcher with suspensor web
shade may take melta bombs , artificer armour
[fatal strike - once per game , a strike squad may execute a fatal strike attack against a chosen target . the controlling player declares a fatal strike at the start of one of the squads shooting phases , for the duration of that phase , the squads shooting attacks have the twin linked and rending special rules , in addition to any other special rules . in the case of sniper rifles , they will rend on a 5+ instead of a 6+ ] ----------------------------------------------------------------------
dark fury assault squad ( fast attack )
dark fury - ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+ chooser of the slain - ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
- jump infantry , 5 strong , may upgrade to 10
special rules legiones astartes ( raven guard) sudden strike fateful descent
wargear ( dark furies ) power armour pair of lightning claws frag & krak
wargear ( chooser ) power armour pair of ravens talons frag & krak
chooser may take melta bombs
[ sudden strike - gain +1 initiative on any turn in which they charge ]
[ fateful descent - cover save of 5+ on the turn they deep strike ] |
| | | Nostril
Messages : 1740 Date d'inscription : 02/10/2011 Age : 48 Localisation : Ici ou là-bas
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 7:13:41 | |
| |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 11:13:07 | |
| - Citation :
- Templar brethren -- elites choice
templar brethren - ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+ Chapter Champion - ws 5 bs 4 s 4 t 4 w 2 i 4 a 2 ld 9 sv 2+
4 templars + champion
special rules legiones astartes - imperial fists furious charge
wargear artificer armour power sword bolt pistol frag & krak
sergeant can take various weapon ypgrades , including solarite gauntlet
dedicated transport - rhino , proteus or phobos
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Phalanx warder squad -- fast attack choice
Phalanx warder ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ veteran sergeant ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
9 warders and 1 sergeant
special rules legiones astartes - imperial fists shield wall hardened armour
wargear power armour boltgun bolt pistol boarding shield frag & krak
dedicated transport protos or phobos if 10 or less , spartan if over 10
may take upto 10 additional warders
any model may replace bolter with a power axe upto 4 can take special weapons and / or thunder hammers
[ shield wall - if an unengaged unit with this special rule has at least 5 models remaining , it gains a bonus of +1 initiative in any turn in which the unit has been charged by an enemy unit. friendly models and characters joining the squad also benefit from this special rule , as long as at least 5 models with this special rule are still alive ] - Citation :
- iron warriors
the hammer of olympia
hail of fire - may declare an assault after firing rapid fire weapons , so long as they have not also made a fury of the legion attack . counts as a disordered charge if they do so ( may still only charge what they shoot at ) sheathed in steel - all vehicles gain extra armour at no cost siege engineers - may take an additional heavy support choice
limitations must either take a warsmith or siege breaker as compulsory HQ must take more heavy support than fast attack , and may only have two fast attack choice total must take an additional compulsory troops choice may not take allied legion detachments
alpha legion
the coils of the hydra
subterfuge - adds + 1 to determine who goes first , or may re-roll seize the initiative signal corruption - enemy reserves are at a -1 penalty the rewards of treason - may select a single legion specific unit normally allowed only to another space marine legion ( does not include independent characters or unique units ) as an elite choice on their force org chart. this unit has all the rules and upgrades they would normally have , except they have the legiones astartes - alpha legion special rule instead of their parent legion special rule
limitations must take an additional compulsory troops choice infantry that do not have a dedicated transport or infiltrate may not be chosen as part of the force may only take a single consul except for vigalator type may not take fortifications or allied legion detachment
imperial fists
the stone gauntlet phalanx warders may be taken as troops choices resolve of stone - any model with the imperial fists special rule equipped with a boarding shield who is in unit coherency with at least two other models who also fit this criteria gain a + 1 to their toughness. may not claimed if the unit the model is part of has either ran , charged or made a sweeping advance in the current player turn
shield charge any model with the imperial fists special rule equipped with either a boarding or storm shield , who is in coherency with at least two other models that fit this criteria gain the hammer of wrath special rule
limitations compulsory troops must be breacher squads may not deep strike , and any models that do may not be includeed in this force cannot take more elites and fast attack in total than they do troops choices may only take a single consul with the exception of legion champion
raven guard
decapitation strike for whom the bell tolls- all raven guard units gain preferred enemy ( independent characters ) predatory strike - controlling player may re-roll the dice to see who deploys/ goes first fure from above - tactical squads , veteran tactical squads , tactical support squads , seeker squads and heavy support squads may choose drop pods as dedicated transports in addition , deathstorm drop pods may be chosen as elites rather than heavy support
limitations may only take a single heavy support choice may only take a single consul may not take fortifications or allied legion detachments |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 14:18:04 | |
| - Citation :
- Iron Warriors
tyrant siege terminator squad --- elites
tyrant terminator ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+ tyrant siege master ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 2+
4 + sergeant , may be upto 10 strong
special rules legiones astartes - iron warriors wrecker ( applied to all of their attacks , shooting or otherwise )
wargear cataphractii armour cyclone launcher power fist combi bolter omni scope ( siege master only )
dedicated transport proteus or phobos if 5 or less , spartan if above 5
any model can take a chainfist , siege master can take a combi weapon
[ omni scope - the model carrying it has night vision and split fire usr ]
iron havoc support squad
Iron havoc ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ Iron havoc sergeant ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+
4+ sergeant , may be upgraded to 10
special rules legiones astartes - iron warriors hardened armour tank hunters deadly aim
wargear power armour heavy bolter with shrapnel bolts bolt pistol frag & ktak
dedicated transport - rhino
any model can swap out heavy bolter for autocannon / missile launcher ( with all missile types ) or a lascannon
sergeant may swap out to standard heavy support squad sergeant wargear
[ deadly aim a unit fired at by a model with this special rule has it's cover saved reduced by 1 against their attacks ]
------------------------------------------------------------------------------------------
Alpha legion
headhunter kill team
headhunter - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+ prime - ws 4 bs 5 s 4 t 4 w 1 i 4 a 2 ld 9 sv 3+
4+ prime , may be upgraded to 10
special rules legiones astartes - alpha legion preferred enemy ( infantry) infiltrate
wargear power armour bolt pistol bolter with banestrike shells power dagger krak grenades venom spheres
dedicated transport rhino or dreadclaw
any model may take combi bolter one may take heavy bolter and suspensor web
prime may: take plasma pistol , inferno pistol, power weapon or power fist. melta bombs and artificer armour
Lerneaen terminator squad
lernaen terminator ws 5 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+ harrower ws 5 bs 4 s 4 t 4 w 1 i 4 a 3 ld 9 sv 2+
4+ harrower , may be upgraded to 10
special rules legiones astartes - alpha legion stubborn implacable advance
wargear cataphractii armour power axe volkite charger
dedicated transport proteus , phobos or dreadclaw if 5 , spartan if above
any model may exchange axe for : power fist / chain fist
one in every 5 may take: plastam blaster heavy flamer conversion beamer
harrower may take venom sphere harness / master crafted weapon
[ Implacable advance - always counted as a scoring unit ] |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 14:37:13 | |
| - Citation :
- magos prime - HQ
magos prime ws 3 bs s 4 t 4 w 2 i 3 a 2 ld 9 sv 3+ archmagos prime ws 4 bs 5 s 4 t 5 w 3 i 3 a 2 ld 10 sv 2+
magos prime may be upgraded to archmagos prime , and gains the relentless usr
special rules independent character stubborn battlesmith the orders of high techno arcana
wargear power weapon volkite serpenta mechanicum protectiva
[ magos prime / arch magos must take one of the follwing oders of high techno arcana ( if your force contains more than one magos prime / archmagos , they must be from different orders )
archmandrite ( archmagos only ) all mechanicum vehicles in the same detachment gain it will not die usr may add + to all reserve rolls
malagra preferred enemy ( characters) and monster hunter usr ws and attacks both increased by 1
Myrmidax gains fullusade attack , hatred ( everything ) relentless and lumbering advance special rules
[ lumbering advance - may not run or lake sweeping advances ] inflicts precision shots on a 5+
ordinator tank hunters and wrecker usr applied to all attacks may call down a bombardment one per game
range - unlimited str 8 ap 3 ord D3 large blast ( 5") pinning
Lachrimallus ( must have at least one adsecularis unit in same detachment ) feel no pain 5+ whenever an adsecularis unit is destroyed , or a roll of 5+ an identical unit to the one just destroyed becomes part of ongoing reserve
macrotek may re-roll failed battlesmith rolls enginseer auxilla may be taken as troops may have one more fortification than one normally be allowed
djinn-skien ( warlord only ) at begining of the shooting phase , the archmagos may nominate a single unit in the primary detachment ( including themselves ) within 6" of them or any cyber occularis purchased as part of their wargear to benefit for +1 bs deep striking units arriving within "6 of the archmagos do not scatter barrage weapons may be drawn line of sight from the archmagos ]
magos prime may take: augury scanner cyber familiar melta bombs infravisor rad grenades cortex controller upto 4 cyber occularus
may exchange either weapon for: archaeotech pistol photon gauntlet plasma pistol lucifex maxim bolter power fist corposant stave chainfist paragon blade (archmagos only )
may also take: servo arm machinator array jet-pack conversion beam graviton imploder rad/irad cleanser photon thruster
magos prime may also take one of the following ( if a mymidax may take two of the following instead ) rotor cannon graviton gun phased plasma fusil melta gun
may be mounted on an abeyant may upgrade a single weapon to be master crafted |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 15:09:33 | |
| - Citation :
- ad mech squad overview
HQ
magos prime / archmagos prime archmagos inar satrael - monstrous creature tech magos magos dominus ( as book 2 )
elites
tech priest auxilla - squad of upto 2 adepts ( one of which may be upgraded to a magos ) + upto 8 servitors ( which may take a variety of heavy weapons ) must choose a specialisation enginseer - gains a servo arm and battlesmith lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata friendly adsecularis units gain + 1 to their feel no pain within 6" reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders
mymidon secutors - as book 2 adsecularis covenant - ( basically tech thralls from book 2 may be upto 20 strong - feel no pain 6+( may be upgraded to be zombie-like thralls with hated feel no pain 5+ and slow and purposeful
troops
thallax cohort - as book 2 but with some upgrades castellax - as book 2
dedicated transport triaros armoured conveyer 14 12 12 , 4 hp
twin linked mauler bolt cannon , flare shield ,shock-ram ( when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 ), searchlight and two volkite sentinels ( pintle mounted charger )
may re-roll failed dangerous terrain can carry 20 models
fast attack
ursarax cohort jump infantry 3 strong , can add another 9 to unit twin linked lightning claws , volkite incinerator , frag grenades
may exchange lightning claws for two power fists
[ volkite incinerator - beam - range 10" str 5 ap 5 assault 2 , deflagrate blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]
vorax pattern battle automata 1 in unit , may add 4 more monstrous creature
lightning gun , two rotor cannon , power blades and infravisor
may swap out lightning gun for irad cleanser has fleet and scout usr's
heavy support
thanatar class sisege automata ( the big thing seen at open day )
1 in unit , may add 4 additional
twin linked mauler bolt cannon infravisor atomantic shielding
lumbering advance reactor blast
hellex plasma mortar
stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
[ plasma wave - successful cover saves made against this weapon must be re-rolled ]
kirios battle tanks squadron
13 12 10 - 3 hp ( fast vehicle )
1+ upto 2 more as a single heavy support choice
lightning cannon , searchlight , flare shield , blessed autosimulcra
must re-roll failed dangerous terrain tests
[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]
may be upgraded to a venator tank destroyer with pulsar fusil [ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ]
myrmidon destructors - as book 2
lords of war questoris knights - knight errant or paladin
cerastus knight lancer |
| | | Chaton
Messages : 566 Date d'inscription : 23/01/2011 Age : 41 Localisation : Niort
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 15:32:54 | |
| Damned !
Le Mechanicus a pris un nouveau coup de boost.. Ils en avaient parlé certes, mais on a enfin une vrai liste étoffée !! |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 16:49:08 | |
| - Citation :
- archmagos inar satrael
ws 3 bs 5 s 5 t 6 w 4 i 4 a 3 ld 10 sv 3+
monstrous creature
wargear power axe servo arm graviton imploder twin linked maxim bolter repulsion shield djinn-skien cortex controller haemonculite cyber-corpus
special rules stubborn fear battlesmith order of high techno arcana ( archimandrite) emergency teleport protocol warlord ( implacable advance)
[replusion shield - works only against shooting attacks or str 6 or higher which do not have blast or template. roll a D6 for each hit inflicted on a roll of 4 or 5 , it is negated , on a 6 , it is reflected back on the firing unit. has no effect on D weapons ] [haemonculite cyber-corpus - effects are re[resented in characteristics , in addition , gains feel no pain 5+ and extremely bulky. may not joined or be joined by other units , but may be transported in vehicles that have room] [ teleport protocols - when he loses his last wound , roll a D6 . on a 3+ he teleports from the field , opponent gains not vps for destroying him . in addition , roll for an explosion as if he were destroyed vehicle which had suffered an explodes result]
[ implacable advance - all friendly units from taghmata omnissiah roll and additional D6 and keep the two lowest for morale checks within 12" ]
--------------------------------------------------------------------
tech priest auxilla adept - ws 3 bs 3 s 3 t 3 w 1 i 3 a 1 ld 8 sv 3+ magos auxilla - ws 3 bs 4 s 3 t 4 w 1 i 3 a 2 ld 9 sv 3+ servo automata - ws 3 bs 3 s 4 t 5 w 1 i 1 a 1 ld 6 sv 5+
1 adept + 4 automata
special rules ( adept ) battlesmith techno- arcana stubborn ( magos only )
servo-automata cybernetica
wargear ( adept) power armour laspistol power axe
( automata) cc weapon
dedicated transport triaros armoured conveyer
may include one additional adept , upto 4 addition automata
single adept may be upgraded to a magos auxilla
any adept may take:
nuncio vox augury scanner volkite charger cortex controller graviton gun melta bombs cyber familiar
automata may take las-lock servo-arm flamer maxim bolter rotor cannon heavy bolter multi-melta
[techo-arcana - enginseer - gains a servo arm and battlesmith lacyraemarta - gains feel no pain 5+ which they confer to any servo-automata friendly adsecularis units gain + 1 to their feel no pain within 6" reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders]
[ cybernetica -must take a pinning test each movement phase if no longer with an adept or magos auxilla unless they are in close combat ]
[servo automata support - for each sero automata , the engineer gains +1 to their battlesmith rolls ( 1 is always a failure) ]
---------------------------------------------------------------
adsecularis covenant
tech thrall - ws 2 bs 2 s 4 t 3 w 1 i 2 a 1 ld 7 sv 5+ 10 in unit , may add another 10
special rules feel no pain 5+
wargear flak armour las-lock cc weapon
may exchange las locks for mitra locks heavy chainblades
entire squad may be upgraded to have frag grenades rite of pure thought induction charges carapace armour revenant alchemistry
[ rite of pure thought - gains fearless , but may no longer sweeping advance or overwatch]
[las lock/ mitra lock
las lock - range 18" st 4 ap 6 assault 1 mitra lock - range 8" st 4 ap 6 assault 1 shred ]
[ induction charges - las locks and mitralocks become assault 2 ]
[revenant alchemy - gain hatred , feel no pain 5+ , slow and purposeful ]
--------------------------------------------------------
triatos armoured conveyer
bs 4 14 12 12 hp 4 tank ( transport )
wargear
twin linked mauler bolt cannon flare shield shock-ram searchlight two volkite sentinels ( pintle mounted charger )
special rules galvanic traction drive
capacity 20 models
fire points - none
access points - hatch on each side of hull
may take extra armour two HKM smoke launchers blessed autosimulcra
[ galvanic traction drive - re-roll failed dangerous terrain ]
[ volkite sentinel - each is a pintle mounted charger than can be fire in addition to any other weapon , and may target seperate units ]
[shock ram - when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage - tank shocks at D6 str 6 ap 5 - cannot be affected by weapon destroyed results]
---------------------------------------------
Ursarax covenant
ursarax - ws 4 bs 3 s 5 t 5 w 3 i 2 a 1 ld 8 sv 4+
4 in unit , may add additional six
wargear lorica thallax two lightning claws volkite incinerator frag grenades
special rules bulky stubborn feel no pain 5+
may exchange lightning claws for power fists
[ volkite incinerator - beam - range 10" str 5 ap 5 assault 2 , deflagrate blast - range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]
---------------------------------------------------------
vorax class battle automata maniple
vorax - ws 3 bs 4 s 6 t 6 w 3 i 4 a 2 ld 7 sv 4+
monstrous creature
1 in unit
wargear lightning gun two rotor cannon battle automata power blades infravisor
special rules cybernetica fleet scout
may include an additional 4 any may be given: searchlight frag grenades enhanced targeting array irad cleanser
a single may be given paragon of metal special rule
-----------------------------------------------------
thanatar class siege automata maniple
thanatar - ws 3 bs 4 s 8 t 8 w 4 i 2 a 2 ls 8 sv 2+
monstrous creature
1 in unit , may include 4 more
wargear twin linked mauler bolt cannon infravisor atomantic shielding hellex plasma mortar
special rules cybernetica cortex reactor blast lumbering advance
any may given searchlighht enhanced targeting array
a single may be given paragon of metal
hellex plasma mortar
stationary - range 12"-48" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave fired on the move - range 12"-24" str 8 ap 2 ord 1 barrage , large blast ( 5" ) , plasma wave
[ plasma wave - successful cover saves made against this weapon must be re-rolled ]
--------------------------------------------------------
kirios battle tank squadron
kirios - bs 4 13 12 10 hp 3
fast vehicle
wargear lightning cannon searchlight flare shield blessed autosimulcra
special rules galvanic traction drive
may take: two additional kirios tanks
any may be upgraded to a venator tank destroyer , replacing its lighting cannon for a pulsar fusil
any may take
extra armour HKM smoke launcher anbaric claw upto two volkite sentinels
[ galvanic traction drive - re-roll failed dangerous terrain ]
[ lightning cannon - range 48" str 7 ap 3 heavy 1 , rending , shred , large blast (5")]
[ pulsar fusil - range 36" str 9 ap 2 ord 4 pinning ] |
| | | Waadzefeuk Président de l'association
Messages : 4293 Date d'inscription : 05/11/2009 Localisation : Poitiers
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 18:39:12 | |
| |
| | | Dragosani
Messages : 3701 Date d'inscription : 01/05/2011 Localisation : Vouillé 86
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 18:40:22 | |
| ha oue quand même _________________ Test test Roger roger
|
| | | kharedron
Messages : 1513 Date d'inscription : 28/12/2009 Age : 48 Localisation : NEUVILLE
| Sujet: Re: Nouveautés et rumeurs FW Lun 31 Mar - 21:29:57 | |
| les nouveautés tapent fort !! surtout le mechanicum ! |
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